upgraded both QuakeC VMs to use a table of negative string indices for all dynamic...
[divverent/darkplaces.git] / gl_rmain.c
2005-05-13 havocfinished model/map rendering merge, model renderer...
2005-05-11 havocthe merging of alias and bsp model rendering begins...
2005-05-11 molivierAllocated temporary big buffers in R_BuildDetailTexture...
2005-05-08 havocadded rmesh_t and R_Mesh_AddVertex3f, R_Mesh_AddPolygon...
2005-05-06 havocminor rearrangement of Render_Init
2005-05-06 havocmoved mod_shared.c detail texture and distortion textur...
2005-05-03 havoccleaned up portions of rtlighting system, allowing...
2005-05-03 havocadded developer_texturelogging
2005-05-01 havocmoved r_shadow_ white and normal cubemaps to r_texture_
2005-04-20 havocr_shadow_staticworldlights has mutated into r_shadow_re...
2005-03-28 havocadded a firstvertex parameter to R_Mesh_DrawMesh
2005-03-25 havocadded comments to the bloom code in R_BlendView to...
2005-03-17 havocmerged q1bsp and q3bsp surface rendering
2005-03-09 havocremoved R_BoxVisible and added model->brush.BoxTouching...
2005-03-08 havocadded R_BoxVisible (used instead of VIS_CullBox)
2005-03-08 havocadded r_worldleafvisible flags array for more exact...
2005-03-06 havocgot rid of node->contents, leaf->contents kept (only...
2005-02-04 havocrealtime dlights are now overridden by gl_flashblend...
2005-01-15 havocfix the odd distortion on beam polygons that tends...
2004-12-23 havocchanged r_bloom_resolution behavior to have a non-squar...
2004-12-18 havocadded Bloom effect (r_bloom* cvars)
2004-12-03 havocsome renderer/client separation cleanup, migrated some...
2004-12-01 havocnow clears screen at startup to prevent garbage from...
2004-11-14 havocupgraded rtlights format to have separate ambient,...
2004-10-08 havocsimplified r_rt* variable setup a little bit
2004-10-08 havocfixed constant resetting of animation interpolation...
2004-09-28 havocimplemented DP_EF_NODEPTHTEST extension
2004-09-26 havocminor cleanup - merged R_UpdateWorld into other places
2004-09-26 havocadded r_rtworld, r_rtworldshadows, r_rtdlight, r_rtdlig...
2004-09-03 havocfixed r_drawportals - the meshqueue was not begun yet
2004-08-05 havocthis patch adds a number of stereo viewing modes (shutt...
2004-05-20 havocGL_TransformToScreen now properly calculates out[2...
2004-05-17 havocfix r_fullbright being accidentally reset on level...
2004-04-16 havocrenamed r_shadow_worldshadows to r_shadow_realtime_worl...
2004-04-14 havocmerged R_DrawWorld into DrawSky/Draw so that rmain...
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-03 havocmade r_showtris transparent (quite faint actually)...
2004-03-03 havocadded r_showtris
2004-03-01 havocmore cleanups of R_RenderScene (now r_view_ variables...
2004-03-01 havocfixed viewblends which were broken the past few days
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-28 havocdefault a few cvars accordingly for GAME_TENEBRAE mode
2004-02-22 havocfixed GL_Scissor call in rtlight code (apparently I...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-17 havocreduced size of viewblend triangle from 64000 units...
2004-02-10 havocrecalculate farclip immediately before rendering, inste...
2004-02-06 havocrenamed r_shadow_shadows to r_shadow_dlightshadows...
2004-02-02 havocfixing up rtlight handling a bit (now always runs the...
2004-02-02 havocnow always uses glPolygonOffset, and collision brush...
2003-12-23 blackFast commit before Im off for 10 days. Please correct...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-05 havocadded r_shadow_showtris
2003-10-07 havoccd audio now tied to sound system
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-09-19 havocTomaz's awesome new GeForce3 water effect, thanks!
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-12 havocadded .ent file loading to client
2003-07-11 havocadded cvars r_lerpsprites, r_lerpmodels, and r_waterscr...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-04-21 havocalways do r_shadow_realtime_dlight if r_shadow_realtime...
2003-04-20 havocfix flipped sprites
2003-04-07 havocsome more minor cleanups
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-22 havocgot rid of R_NewMap, directly calls R_Modules_NewMap...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2003-02-28 havoclights now have an orientation (this isn't editable...
2003-02-14 havocdon't crash on NULL model in entity culling
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-23 havocentity shadow casting is now optional per entity (EF_NO...
2003-01-15 havocnow checks if worldmodel is NULL again, some comment...
2002-12-22 havocunified model skinframe loaders used for mdl, md2,...
2002-12-02 havoccleaned up shadow volume culling somewhat
2002-11-22 havocr_shadows is now ignored when in r_shadow_realtime...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-07 havocwhen realtime mode fails now mentions setting vid_bitsp...
2002-11-04 havocrenamed r_staticworldlights to r_shadow_staticworldlights
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havoc1D, 3D, and cubemap textures are now supported (in...
next