most of Q2's keyboard handling ported over - what this means: keypad is now separatel...
[divverent/darkplaces.git] / gl_rmain.c
2002-11-22 havocr_shadows is now ignored when in r_shadow_realtime...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-07 havocwhen realtime mode fails now mentions setting vid_bitsp...
2002-11-04 havocrenamed r_staticworldlights to r_shadow_staticworldlights
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocgloss now works correctly
2002-10-22 havocreworked visibility a bit (added VIS_CullBox and VIS_Cu...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havoc1D, 3D, and cubemap textures are now supported (in...
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-26 havocthis commit adds video mode switching, and preferred...
2002-09-24 havocstatic crosshair is now drawn during sbar stage (where...
2002-09-24 havocnow pretends gfx.wad pics are in the gfx/ directory...
2002-09-17 havocadded R_CalcBeamVerts function, calculates vertex array...
2002-09-17 havocm.wantoverbright is gone
2002-09-13 havocGL_SetupView_* functions added, they replace most of...
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-11 havocBoxOnPlaneSideFunc code - gone, replaced by BoxOnPlaneSide
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocadded r_surfaceworldnode and r_cullsurface cvars (it...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-01 havocfree texture processing buffers each frame so they...
2002-08-30 havocweapon models were not being lit in maps using .lights
2002-08-29 havocfixed viewmodel (it wasn't drawing because it's matrix...
2002-08-28 havocoptimizations to rendering
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocliquid now goes through meshqueue sorting
2002-08-27 havocforgot a m.transparent = in the last commit, and remove...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-21 havocno more warping meshs of any kind
2002-08-09 havocchanged viewblend to use R_Mesh_Draw_GetBuffer
2002-08-07 havocfixed r_drawentities 0 which was forgetting to enlarge...
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-05 havocremoved support for r_ser (also known as R_Clip or...
2002-08-03 havocnow entirely dynamic OpenGL binding
2002-07-29 havocSerious-Sam style crosshair (an actual sprite in the...
2002-07-20 havocfix view blends so they are alpha, not additive
2002-06-03 lordhavocremoved unneeded r_render check
2002-06-03 lordhavocdisable hidden surface removal by default
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-04 lordhavocmostly dynamic GL binding (more needs to be done, but...
2002-04-11 lordhavoctimerefresh works more sanely again
2002-03-27 lordhavocremoved fog shaderstage, merged it into the normal...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-03 lordhavocremoved decals
2002-02-03 lordhavocmoved viewmodel rendering to avoid polluting the main...
2002-01-27 lordhavocadded coronas (glow) to dynamic lights
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-19 lordhavocmoved cl_visedicts to r_refdef.entities
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-11-02 lordhavocremoved support for GL_SGIS_multitexture (ancient)
2001-10-30 lordhavocadded support for GL_ARB_texture_env_combine, currently...
2001-10-29 lordhavocmoved ixtable definition and initialization code to...
2001-10-28 lordhavocmade the Sorted Edge Rasterizer (hidden surface removal...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-06-07 taniwhaapply a fix for LordHavoc as his tree is not yet ready...
2001-05-30 lordhavocrearranged sky rendering code
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-04 lordhavocrewrite of map texture loading (mainly to do with HL...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-12 lordhavocfix for unitialized variable warnings
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2001-01-28 lordhavocVID_CheckMultiTexture case was wrong (now VID_CheckMult...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-21 lordhavocfix for sprite scale bug (it was scaling vup and vright!)
2000-11-18 lordhavocimplemented r_render and r_upload cvar options for...
2000-11-17 lordhavocspeedups to R_WorldNode, and some shrinkage on the...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-31 lordhavoclighthalf related transpoly cleanup
2000-10-16 lordhavocfix for transpolys disappearing while turning
2000-10-16 lordhavocyet another rewrite of the dlight engine, this time...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-14 lordhavocImplemented r_ambient (mainly for sake of Nehahra's...
2000-09-11 lordhavocclean up, r_farclip cvar, lit particles (optional)...
2000-09-06 lordhavocVarious graphical tweaks (mainly particle related)...
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
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