]> icculus.org git repositories - divverent/darkplaces.git/history - gl_rmain.c
as the SSE bug seems fixed now, use SSE in MSVC builds now too again
[divverent/darkplaces.git] / gl_rmain.c
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-10-17 divverentfix typo
2010-10-17 divverentquick and dirty fix of allocation of array buffers
2010-10-14 divverentmove EXACTSPECULARMATH to the "lightweight" permutation...
2010-10-14 divverentadd back VorteX's "lightweight shader parameter" system...
2010-10-13 vortexremove r_glsl_saturation_redcompensate, as it's conside...
2010-10-13 vortexAdded dp_waterscroll <scale> <speed> shader keyword...
2010-10-13 vortexadd r_glsl_saturation_redcompensate optional effect...
2010-10-13 divverentoops, scissormode wasn't meant to be CVAR_SAVE
2010-10-13 divverentshut up a gcc warning
2010-10-13 divverentfix D3D scissoring
2010-10-13 divverentfix another typo in the water rendering improvement
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = scissor only, 2...
2010-10-13 divverentadjust for left handed coordinate system in a reflected...
2010-10-13 divverentr_water_scissormode: 0 = none, 1 = glScissor, 2 = glSci...
2010-09-29 divverentdepthonly, prepass: do not compare lightmap texture...
2010-09-29 divverentfix lightmap switching/batching in fakelight
2010-09-29 divverentRevert "for some reason, it's faster to always set...
2010-09-28 divverentfor some reason, it's faster to always set the lightmap...
2010-09-28 divverentr_fakelight: 1 = use "fake" lighting (falloff-less...
2010-09-26 divverentfix alpha in water rendering
2010-09-26 divverentfix a display issue with warpzone decals I caused in...
2010-09-25 divverentallow .alpha to fade out water/refraction/reflection...
2010-09-24 divverentFix a possible crash when an invalid skinframe gets...
2010-09-24 divverentremove more unused code
2010-09-17 tomazFix a couple HLSL shader warnings
2010-09-17 tomazForgot to put back the paranoid code
2010-09-17 tomazMore debug code for shaders, this time it preprocesses...
2010-09-17 havocfix some bugs in the HLSL shader, mostly to do with...
2010-09-17 havocfix a crash in D3D9 with r_sky 0
2010-09-17 havocenable Tomaz's PIX-friendly shader debugging code if...
2010-09-17 havocremove r_shadow_texturetype cvar (now always uses 2D...
2010-09-16 tomazAdded debug shaderflags used by the shader compiler...
2010-09-09 divverentfix two warpzone related PVS bugs
2010-09-04 divverentoptimize R_AnimCache_UpdateEntityMeshBuffers to use...
2010-08-31 divverentgenerate s- and t-vector of deformVertexes only if...
2010-08-31 divverentget rid of calculating vertexmesh animcache buffers...
2010-08-30 havocfix components parameter on a few TexCoordPointer norma...
2010-08-24 havocfix some HLSL shader compile errors
2010-08-23 havocdon't use TEXF_ALLOWUPDATES on fully-updated textures...
2010-08-19 havocload d3dx9_*.dll dynamically to get D3DXCompileShader...
2010-08-12 havocfix crash in steelstorm on a ent with no model
2010-08-06 divverentuse the DDPF_ALPHAPIXELS flag for DDS reading, at least...
2010-08-03 divverentMerge remote branch 'origin/divVerent/clevercolormod'
2010-07-30 havoca different fix for colormod on unusual blendfuncs...
2010-07-30 havocdon't apply colormod to shaders that use unusual custom...
2010-07-25 divverentfix a nasty bug in refraction/water renders. It is...
2010-07-16 divverentcvar: r_mipnormalmaps
2010-07-14 havocfix a warning in mingw
2010-07-05 havocremove the #define list at the start of the embedded...
2010-07-03 havocupdated glsl and cg (now also directly compiled as...
2010-07-03 havocimplemented Direct3D9 renderer (off by default), not...
2010-07-02 havoccreated new MSVC2008 project files and solution from...
2010-07-02 havocadd DeviceLost and DeviceRestored functions to R_Module...
2010-07-02 havocfix a bunch of warnings if compiling darkplaces as...
2010-07-01 divverentnew cvar r_draw2d to turn off all 2D drawing (except...
2010-06-29 divverentspeed up decal creation in newdecalsystem by using...
2010-06-26 havocmake sure dynamicvertex gets set by deformvertexes...
2010-06-24 divverentTEXF_CLAMP cubemap textures to fix seams (hack alert)
2010-06-24 divverentcameras: invert the correct coordinate to fix up texcoords
2010-06-21 divverentDDS picmip support (similar to JPEG one)
2010-06-21 divverentjpeg: perform picmip levels 1, 2, 3 accelerated by...
2010-06-20 divverentfix a bug in userwavefuncs, they now work 100% fine...
2010-06-17 divverentoptimize away NOP wave functions in one more case
2010-06-17 divverentuser (csqc) controllable wavefuncs
2010-05-21 divverentfix a typo in default deluxemap setup
2010-05-10 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-09 divverentscreenshot: get rid of the 3*w*h+18 TGA buffer; instead...
2010-05-09 havocuse rsurface.modelelement3i variable instead of
2010-05-02 havocdon't generate vertex colors in q1bsp format for shader...
2010-05-02 havocfix water/reflection/camera surface rendering
2010-05-02 havocfix a crash on deformvertexes wave
2010-05-02 divverentuse 1 + uservec2.x
2010-05-02 divverentthis supposedly is faster on older cards (or with badly...
2010-05-02 divverentremoving the comments
2010-05-02 divverentusing float for sobel value
2010-05-02 divverentget rid of a warning in the shader
2010-05-02 divverentuservec2.x is now the scene, .y the sobel strength...
2010-05-02 divverentuservec2 now combines the possibly-blurred scene and...
2010-05-02 divverentfirst draft of sobel operator, use r_glsl_postprocess_u...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-04-28 vortexTwo more options for videos - vertical align (if video...
2010-03-09 eihrulfixes for entity caching when r_shadows == 1
2010-03-09 eihruluse stencil shadows if r_shadows == 1
2010-03-09 eihrulfixed bug in vsdct in cg
2010-03-09 havocchange texcoord assignments in Cg shader back to the...
2010-03-09 eihrulfixed ShadowMap_Parameters usage in GetShadowMapTCCube...
2010-03-09 havocimplemented a new type of height fog using a texture...
2010-02-28 divverentWarpZones:
2010-02-27 eihrulGetShadowMapTCCube fixes
2010-02-27 havocfix bug that prevented reflection cubemaps from working...
2010-02-27 havocdon't apply motionblur when rendering to an envmap
2010-02-27 havocuse a larger triangle buffer for r_batchmode 2
2010-02-27 havocminor cleanup to R_DrawSurface_TransparentCallback
2010-02-27 havocchanged r_speeds labels again, less csqc monitoring...
2010-02-27 eihruladded 6x6 pcf option for people with too much framerate
2010-02-25 eihrulmagical instruction sequence that works on both GL_ARB_...
2010-02-25 havocmake sure r_glsl_permutation and r_cg_permutation varia...
2010-02-25 eihrulattempting workaround for coord rounding incompatibilit...
2010-02-21 vortexOffsetmapping now could be customized on per-texture...
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