]> icculus.org git repositories - divverent/darkplaces.git/history - gl_models.c
removed special GAME_FNIGGIUM default for con_forcewhiledisconnected
[divverent/darkplaces.git] / gl_models.c
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-02 havoctemporarily disabled compiled rtlights (they'll make...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-24 havocfixed black fullbrights on models in realtime mode
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-18 havoccubemap filters for rtlights are now supported
2004-02-18 havocadded gl_lightmaps cvar (for looking at the raw lightma...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-09-21 havocremoved r_shadows (glquake fake shadows)
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-10 havocmoved RecursiveLightPoint code to model_brush.c (model...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-05-26 havocfix a warning caused by the fact vertex pointers are...
2003-05-26 havocno longer uses R_Shadow_VertexBuffer, instead uses...
2003-05-25 havocalias model fake shadows can now be cached
2003-05-24 havocalias model (q1/q2/q3) rendering now supports gl_mesh_c...
2003-05-23 havocaliasvertex_t no longer exists, models are now stored...
2003-04-18 havocreorganized aliaslayer_t handling to fix a few bugs
2003-03-29 havocfix zym model rendering (wrong vertex padding)
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-02-28 havoclights now have an orientation (this isn't editable...
2002-12-02 havocoptimized single frame lerp case
2002-11-28 havocmdl/md2 transitioned to meshes
2002-11-28 havocmost of the new alias mesh system is in place now...
2002-11-27 havocchanged format of aliasvertex_t to use floats (hopefull...
2002-11-26 havocmdl and md2 vertices are now stored in a different...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havoc3D attenuation texture works now
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 havocshadow volume rendering still very incomplete, but...
2002-10-03 havocmassive coding has been done on shadow volumes (some...
2002-10-03 molivierFrom LordHavoc: the r_quickmodels cvar wasn't used...
2002-09-30 havocoptimized trianglefacing calculation, per Vic's recomme...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnew experimental shadow volumes, try r_shadows 2 to...
2002-09-28 havocmajor speedup to alias model fake shadow rendering
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-17 havocm.wantoverbright is gone
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-08-30 havocfixed models getting dark in the distance when fogged...
2002-08-30 havocdraw models which have no textures using the notexture...
2002-08-29 havocfixed crash when ent->skinnum >= model->numskins
2002-08-28 havocfix various fog bugs, and also fix missing colormap...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-22 lordhavocfix a bunch of pointer type warnings introduced by...
2002-05-15 lordhavocchange a lot of calls from gl to qgl
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-28 lordhavocfixed fogging on models and opaque liquids (teleport...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-15 lordhavoccleaned up zym cruft from debugging
2002-02-14 lordhavocfixed zymotic model transforms (lots of cruft leftover...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-18 lordhavocview model is no longer fully fogged (it was a divide...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-30 lordhavocadded support for transparent model skins
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-18 lordhavocprobable fix for severe model rendering bugs in 3DFX...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-26 lordhavocfractalnoise enhancements, better smoke textures, bette...
2000-11-21 lordhavocremoved fullbright torch hack :)
2000-11-18 lordhavocimplemented r_render and r_upload cvar options for...
2000-11-18 lordhavocremoved cruft
2000-11-18 lordhavocremoved cruft
2000-11-17 lordhavocupdated to version 1.50, build 75.