]> icculus.org git repositories - divverent/darkplaces.git/history - gl_backend.h
realtime dlight shadows are now nearly the speed of compiled lights
[divverent/darkplaces.git] / gl_backend.h
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-11 havocq1bsp lightmaps are now always rendered at 2x overbrigh...
2003-11-05 havocadded R_Mesh_Draw_ShowTris function which draws a trian...
2003-10-21 blackI hope this fixes some warnings
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-05-26 havocvertex pointers are now const
2003-05-26 havocadded R_ScrollTexCoord2f (copies while texture coordina...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-05-24 havocmade id_pointer fields of rcachearrayrequest_t const...
2003-05-23 havocadded R_Mesh_CacheArray (not yet used by anything,...
2003-05-23 havocadded gl_mesh_batching (default on) which merges severa...
2003-04-03 molivierAdded support for JPEG screenshots. You can toggle...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2002-11-16 havocmerged GL_DrawRangeElements into R_Mesh_Draw for a...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-05 havocbackend now supports 1D, 2D, 3D, and Cubemap texture...
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-17 havocm.wantoverbright is gone
2002-09-13 havocGL_SetupView_* functions added, they replace most of...
2002-09-12 havocgot rid of gl_mesh_drawmode, now only gl_mesh_drawrange...
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-12 havocmanually inlined GL_LockArray and GL_UnlockArray in...
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-02 havocremoved R_Mesh_Draw_NativeOnly (it was not used)
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-04-30 lordhavocchanged texrgbscale to int rather than float, this...
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-24 lordhavocrestructured transparent mesh processing to do conversi...
2002-02-03 lordhavocrearranged r_speeds report a bit, and split up reportin...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...