vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / gl_backend.h
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-02 havocremoved R_Mesh_Draw_NativeOnly (it was not used)
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-04-30 lordhavocchanged texrgbscale to int rather than float, this...
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-24 lordhavocrestructured transparent mesh processing to do conversi...
2002-02-03 lordhavocrearranged r_speeds report a bit, and split up reportin...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...