vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / gl_backend.c
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havoccurrenttriangle and currentvertex no longer exist,...
2002-09-05 havocmoved state update from R_Mesh_Render to R_Mesh_Draw_Ge...
2002-09-05 havocbuf_mesh is no longer a pointer, since there is only...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-02 havocmake sure zFar is at least 64 units to avoid feeding...
2002-08-28 havocoptimizations to rendering
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-26 havocrenamed mesh_ variables to gl_state. (created a struct...
2002-08-25 havocgot rid of R_Mesh_Draw and R_Mesh_DrawPolygon, now...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-05 havoca rather hefty 6% speed gain by getting rid of the...
2002-08-04 havoclimit gl_mesh_batchtriangles to never go below 1, becau...
2002-08-03 havocdefault gl_mesh_floatcolors on, and force it off on...
2002-08-02 havocremoved R_Mesh_Draw_NativeOnly (it was not used)
2002-08-01 havoccleaned up glDrawRangeElements limit checking a bit...
2002-07-31 havoccleaned up gl_mesh_drawmode related code, hopefully...
2002-07-31 havocdisabled 3DFX mesh size error (because it really only...
2002-06-03 lordhavocmake r_render skip the 3D rendering code (I forgot...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-06-01 lordhavocuse volatile on icolor and fcolor pointers in GL_Conver...
2002-05-27 lordhavocfix for gl_mesh_maxtriangles not defaulting correctly...
2002-05-16 lordhavocnow fetchs wgl functions
2002-05-15 lordhavocslight optimizations to GL_ConvertColorsFloattoByte
2002-05-14 lordhavocindependent control of gl_mesh_maxtriangles and gl_mesh...
2002-05-04 lordhavocmostly dynamic GL binding (more needs to be done, but...
2002-04-30 lordhavocchanged texrgbscale to int rather than float, this...
2002-04-11 lordhavocremoved silly uses of 'long' (now int, or qbyte *,...
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-27 lordhavocadded glFlush call when done feeding geometry, to get...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved gl_mesh_merge feature due to unknown buggyness
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-25 lordhavocclean up
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-24 lordhavocrestructured transparent mesh processing to do conversi...
2002-02-24 lordhavoccleaned up lots of unused code, restructured where...
2002-02-23 lordhavoccleanup of float/byte colors, now colors are always...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-03 lordhavocrearranged r_speeds report a bit, and split up reportin...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-27 lordhavocadded gl_mesh_dupetransverts cvar (found it is a slowdo...
2002-01-25 molivierUpdated MSVC6 project files. Vanilla MSVC6 doesn't...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-17 molivierFixed a couple of warnings on MSVC6
2002-01-16 lordhavochushed unitialized warning on end in cl_particles.c...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...