]> icculus.org git repositories - divverent/darkplaces.git/history - gl_backend.c
workaround for absolutely empty sprites (Nehahra s_null.spr)
[divverent/darkplaces.git] / gl_backend.c
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-27 lordhavocadded glFlush call when done feeding geometry, to get...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved gl_mesh_merge feature due to unknown buggyness
2002-02-25 lordhavoccleaned up backend code a bit more, added R_Mesh_Draw_G...
2002-02-25 lordhavocclean up
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-24 lordhavocrestructured transparent mesh processing to do conversi...
2002-02-24 lordhavoccleaned up lots of unused code, restructured where...
2002-02-23 lordhavoccleanup of float/byte colors, now colors are always...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-02-03 lordhavocrearranged r_speeds report a bit, and split up reportin...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-27 lordhavocadded gl_mesh_dupetransverts cvar (found it is a slowdo...
2002-01-25 molivierUpdated MSVC6 project files. Vanilla MSVC6 doesn't...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-17 molivierFixed a couple of warnings on MSVC6
2002-01-16 lordhavochushed unitialized warning on end in cl_particles.c...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...