implemented PRYDON_CLIENTCURSOR extension (clientside mouse pointer that feeds back...
[divverent/darkplaces.git] / gl_backend.c
2004-11-26 havocredesigned drawing of loading plaque, it's now a separa...
2004-10-13 havocthanks much to Moz for fixing the r_stereo_separation...
2004-09-26 havocminor cleanup - merged R_UpdateWorld into other places
2004-09-20 havocadded PXQ_GFX_LETTERBOX extension
2004-09-03 havocadded varray_svector3f, varray_tvector3f, and varray_no...
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
2004-08-22 tomazChanged 360. to 360.0
2004-08-07 havocfixed r_showtris
2004-08-06 havocrearranged SCR_UpdateScreen, now puts 2D graphics in...
2004-08-05 havocthis patch adds a number of stereo viewing modes (shutt...
2004-07-26 havocremoved gl_delayfinish cvar as it's now a speed loss...
2004-07-26 havocadded gl_finish cvar, defaults to 0, this was a noticab...
2004-05-21 havocTomaz implemented the vid_pixelaspect patch provided...
2004-05-20 havocGL_TransformToScreen now properly calculates out[2...
2004-05-20 havocTomaz made cl_avidemo screenshot saving use no mallocs
2004-05-20 havocTomaz optimized the cl_avidemo mode by making it keep...
2004-05-15 havocTomaz fixed the envmap command; it was saving black...
2004-05-13 havocTomaz's gl_polyblend patch to control intensity of...
2004-05-12 havocTomaz's patch for r_waterwarp with controllable intensity
2004-03-22 havocfixed two warnings on glGetDoublev calls
2004-03-22 havocfix scissoring bugs with r_shadow_realtime_dlight ...
2004-03-16 havocoptimized away most texmatrix comparisons (now checks...
2004-03-15 havocoptimized R_Mesh_State to only update most settings...
2004-03-15 havoc3d texcoords now must use rmeshstate_t.pointer_texcoord...
2004-03-13 havocadded texmatrix[] to rmeshstate_t and removed R_Mesh_Te...
2004-03-10 havocnow calls GL_LockArrays manually around each R_Mesh_Dra...
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-04 molivierRemoved a few warnings in MSVC6
2004-03-04 havocr_showtris is now a float cvar which controls intensity...
2004-03-03 havocmade r_showtris transparent (quite faint actually)...
2004-03-03 havocadded r_showtris
2004-03-01 havocmore cleanups of R_RenderScene (now r_view_ variables...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-20 havocpossible improvement to infinite perspective matrix...
2003-12-07 blackAdded qc fs search functions, so the qcs can easily...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-11-11 havocq1bsp lightmaps are now always rendered at 2x overbrigh...
2003-11-05 havocadded R_Mesh_Draw_ShowTris function which draws a trian...
2003-10-25 blackAdded a new builin function (callfunction)
2003-10-21 blackI hope this fixes some warnings
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...
2003-07-11 havocadded a note about another kind of terrain strip and...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-05-26 havocvertex pointers are now const
2003-05-26 havocadded R_ScrollTexCoord2f (copies while texture coordina...
2003-05-26 havocfixed realtime lighting bugs with gl_mesh_batching...
2003-05-25 havocfixed a severe bug with pointer_color state tracking...
2003-05-24 havocdisabled various testing code in R_Mesh_CacheArray
2003-05-23 havocadded R_Mesh_CacheArray (not yet used by anything,...
2003-05-23 havocadded gl_mesh_batching (default on) which merges severa...
2003-04-26 havocincreased default gl_mesh_maxverts to 65536, and also...
2003-04-03 molivierAdded support for JPEG screenshots. You can toggle...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocVic informed me of the AGP settings (0-0.25, 0-0.25...
2003-03-09 havocGL_NV_vertex_array_range support added, but disabled...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-07 havocadded gl_delayfinish cvar (default off, used to always...
2003-02-28 havocfix improper handling of overbright pixels when saving...
2002-12-11 havocI guess those glLoadIdentity calls were more important...
2002-12-09 havocremoved glLoadIdentity calls (they were all useless...
2002-11-16 havocmerged GL_DrawRangeElements into R_Mesh_Draw for a...
2002-11-04 havocnow clears stencil to 128 instead of 0, this avoids...
2002-10-30 havocfixed all the signed/unsigned mismatch warnings
2002-10-29 havocfix for use of cubemaps on hardware without 3d texture...
2002-10-28 havocimplemented scissor rect clipping of lights in realtime...
2002-10-27 havocset depth and stencil clear values
2002-10-22 havocadded a comment describing GL triangle strip order...
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-13 havocadded TEXF_CLAMP flag for textures
2002-10-06 havocGL_DrawRangeElements now reports if it got a bogus...
2002-10-06 havoc3D attenuation texture works now
2002-10-05 havocbackend now supports 1D, 2D, 3D, and Cubemap texture...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-09-30 havocbmodel shadow volumes
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-28 havocfixed glOrtho call
2002-09-17 havocm.wantoverbright is gone
2002-09-13 havocGL_SetupView_* functions added, they replace most of...
2002-09-12 havocgot rid of gl_mesh_drawmode, now only gl_mesh_drawrange...
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-12 havocmanually inlined GL_LockArray and GL_UnlockArray in...
2002-09-10 havocfixed combine overbright behavior
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocnow uses hardware transforms
2002-09-06 havoccorrected function names reported in various backend...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havoccurrenttriangle and currentvertex no longer exist,...
2002-09-05 havocmoved state update from R_Mesh_Render to R_Mesh_Draw_Ge...
2002-09-05 havocbuf_mesh is no longer a pointer, since there is only...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-02 havocmake sure zFar is at least 64 units to avoid feeding...
2002-08-28 havocoptimizations to rendering
2002-08-28 havocno more m.transparent, transparent surfaces are sorted...
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