change default snd_soundradius back to 1000, matching Quake
[divverent/darkplaces.git] / fractalnoise.c
2009-01-20 havocfixed a serious bug in initialization of frac[][]
2007-05-26 divverentchange noise4f to a function that does not crash
2007-05-25 havocadded a 4D noise function for use by shaders
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-06-20 havocchanged most Sys_Error calls to Con_Printf with appropr...
2002-08-20 havoccorrected spelling of alorgithm
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2000-11-26 lordhavocfractalnoise enhancements, better smoke textures, bette...
2000-08-31 lordhavocVery minor speedup to fractal noise generator.
2000-08-22 lordhavocInitial revision