]> icculus.org git repositories - divverent/darkplaces.git/history - dpvsimpledecode.h
add an extra unused #ifdef to the glsl shader so the shader can know if it was actual...
[divverent/darkplaces.git] / dpvsimpledecode.h
2004-07-02 molivierModified the sound code so it can handle sounds outside...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...