change default snd_soundradius back to 1000, matching Quake
[divverent/darkplaces.git] / curves.h
2009-03-14 divverentExperimental new patch welding code by "someone", fixin...
2005-04-04 havocoptimized surface rendering to surface->groupmesh-...
2004-10-17 havocnow using all-new Q3 patch tesselation code, matching...
2004-08-30 tomazRenamed QuadraticSpline code in curves.c to QuadraticBS...
2004-03-04 havocimplemented r_subdivisions_ cvars to control q3bsp...
2003-08-24 havocthe quadratic spline patches in quake3 maps now work...