vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / common.h
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-23 havocremoved check for registered.integer in GAME_NORMAL...
2002-08-20 havocgot rid of host_parms
2002-08-20 havocgot rid of host_parms.argc and argv, now uses com_argc...
2002-08-10 havoc(patch from Elric) BloodBath renamed to Transfusion
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-25 lordhavocnow loads gamedir/*.pak instead of gamedir/pak#.pak...
2002-03-20 lordhavocadded -bloodbath game
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-29 lordhavocfix for snprintf check (can't check if functions exist...
2001-10-28 lordhavocadded #define snprintf _snprintf for win32
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-30 lordhavocadded loadsize variable set by COM_LoadFile
2001-05-30 lordhavoccommented out COM_LoadCacheFile
2001-05-30 taniwhagzip support from quakeforge (QFile and friends). also...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-01-29 lordhavocgot rid of Hunk_Alloc, all allocations now have a prope...
2001-01-29 lordhavocevery malloc/calloc/free converted to qmalloc/qfree...
2000-10-26 lordhavocchanges to dpprotocol code (precise aiming mainly)
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-22 lordhavocInitial revision