]> icculus.org git repositories - divverent/darkplaces.git/history - client.h
rewrote server sendstates building code, no longer builds two
[divverent/darkplaces.git] / client.h
2007-05-07 havocrewrote server sendstates building code, no longer...
2007-05-07 havocnow sends player physics variables as stats, including...
2007-05-07 havocchanged rain to spawn particles without collisions...
2007-05-04 havocfixed broken trails (introduced by my attempt to fix...
2007-05-01 havocsignificant cleanup of input networking code (reorganiz...
2007-04-30 havocimplemented QW skin support, it's broken on skins that...
2007-04-24 havocadded DP_SV_MODELFLAGS_AS_EFFECTS extension, this adds...
2007-04-22 havocfixed several bugs in fog code, it basically wasn't...
2007-04-19 havocchanged VERTEXFOGTABLE macro to not use a global variable
2007-04-17 havocmoved calls of CL_ReadDemoMessage and CL_SendMove from...
2007-04-17 havocreplaced cl_nettimesyncmode with 3 cvars cl_nettimesync...
2007-03-17 havocplay a different sound (sound/misc/talk2.wav) for team...
2007-03-16 havocfixed cl_autodemo
2007-03-14 havocadded cl_particles_rain and cl_particles_snow cvars...
2007-03-11 havocimplemented .loc file support, including some editing...
2007-03-08 havocimplemented shadow caster culling by creating a frustum...
2007-03-08 havocreworked prediction code to work better when riding...
2007-03-01 havocimplemented r_shadow_culltriangles cvar (on by default...
2007-02-28 havocremove an unused extern
2007-02-23 havocpatch from div0 that makes curl downloads stay connecte...
2007-02-23 havocpatch from div0 that adds clientside culling of entitie...
2007-02-19 havocmoved cl.movesequence/cl.servermovesequence to cls...
2007-02-19 havocfixed stair smoothing code so it no longer jitters...
2007-02-18 havocrenamed CL_Move to CL_Input to avoid confusion with...
2007-02-15 havoccleaned up client qc, menu qc, and server qc VM initial...
2007-02-12 havocadded cl_nettimesyncmode cvar to choose the method...
2007-02-12 havocremoved cl.timenonlerp (reverted to using cl.time)
2007-02-08 havocremoved CL_UpdateEntities call in CSQC rendering code
2007-02-06 havocno longer sends moves if time is not moving forward...
2007-02-05 havocredesigned input networking code (still same protocol...
2007-01-28 havocadded Debug_Polygon functions for testing, these are...
2007-01-23 havocchanged the not-very-useful min/avg/max part of timedem...
2007-01-23 havoceliminated cl.csqc_entities array and related fields
2007-01-23 havocsignificant cleanup of CL_UpdateEntities, GL_UpdateNetw...
2007-01-22 havocimplemented csprogs.dat downloading with special dlcach...
2007-01-22 havocmoved EF_MUZZLEFLASH checking to CL_MoveLerpEntityState...
2007-01-21 havocimplemented individual file downloads on darkplaces...
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-10-23 havocgot rid of cl.qw_spectator flag because it can be deter...
2006-09-16 havocremoved video capture formats other than AVI I420 as...
2006-09-16 havocimplemented direct AVI video capture using the I420...
2006-08-29 havocanother patch from div0 to improve ping parsing behavio...
2006-08-26 havocCSQC fixes (less broken, still not spec compliant)
2006-07-10 havocchanged how ping report hiding operates, so that it...
2006-07-09 havocadded ping and status command output parsing in the...
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-01 havocremoved TE_VORESPIKE, no idea how it came into existenc...
2006-05-30 havocfixed several crashes in video capture code when files...
2006-05-28 havocfurther tweaks to prediction
2006-05-25 havocreplaced cl_beams_relative cvar with cl_beams_quakeposi...
2006-05-25 havocfixed crashes when changing a few settings while playin...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocimproved setinfo handling so that quakeworld works...
2006-05-09 havocsignificantly reworked the cl_movement code, now predic...
2006-04-30 havocchanged svc_setangle to cause interpolated turning...
2006-04-26 havocoptimized handling of decals, which increased timedemo...
2006-04-20 havocreplaced rainsplash animation with just a single partic...
2006-04-18 havocrewrote timing code, now a much better and very differe...
2006-04-12 havocchanged cshifts[] to use floats instead of ints, this...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocadded particle effect scripting using effectinfo.txt...
2006-03-25 sajtcl_autodemo, when set to true, automatically records...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-21 havocmoved SCR_UpdateScreen and SCR_DrawScreen code to cl_sc...
2006-03-17 havocadded GLSL shader path for normal rendering stage,...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-15 havocremoved cgame and ui code (both unused), this reduces...
2006-03-14 havocfix crosshair 6, and allow custom crosshairs up to 32
2006-03-04 havocreplaced sbarpic_t with cachepic_t in sbar code (saves...
2006-03-04 havocoptimizations and refactoring to get a small (1-2%...
2006-02-26 havocqw support is 99% working
2006-02-25 havocQW support getting very close
2006-02-25 havocQW support getting closer
2006-02-25 havocmoved parse_model_precache and parse_sound_precache...
2006-02-24 havocbeginnings of qw protocol support
2006-02-24 havocrenamed cl.protocol to cls.protocol
2006-02-23 havocadded qw compatible "rcon" support (allows a client...
2006-02-23 havocmerged NetConn_SendReliableMessage into NetConn_SendUnr...
2006-02-20 havocfix player not being able to move bug introduced by...
2006-02-16 havocreworked input timing a bit more, now cl_movement 1...
2006-02-11 havocmigrated cls.message and client->message buffers into...
2006-02-07 havocadded externs for more of the cl_max_ variables
2006-01-16 havoccsqc patch from [515], seems to work with [515]'s dpcsq...
2005-12-27 havocreworked rtlighting code to handle transparent water...
2005-11-30 havocvideo modes in menu now also set vid_pixelheight and...
2005-11-29 havocimplemented cl_particles_quake cvar to use quake-style...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-24 havocmoved d_lightstylevalue into r_refdef.lightstyle
2005-10-21 havocgave names to nearly all structs and enums which should...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-09-11 havocrewrote colormapping handling to store colormap_pantsco...
2005-09-07 havocremoved r_shadow_realtime_world_compilelight cvar and...
2005-08-24 sajtAdded 99% functional weaponmodel bobbing code. It even...
2005-06-19 havocremoved CL_InitTEnts function, moved its contents ...
2005-06-11 havocsplit CL_ClientMovement into CL_ClientMovement_Input...
2005-06-01 havocshortened movement queue back to 64 items to prevent...
2005-05-24 havocrewrote protocol version system (including splitting...
2005-05-20 havocremoved unused applytime field from usercmd_t
2005-05-20 havoccleaned up prediction code somewhat, no longer uses...
2005-05-16 havocsplit SV_ReadClientMove into two functions, SV_ReadClie...
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