]> icculus.org git repositories - divverent/darkplaces.git/history - cl_video.c
Improved sound resampling. It can handle sounds up to 96KHz stereo at a constant...
[divverent/darkplaces.git] / cl_video.c
2004-07-06 molivierRemoved the functions "S_RawSamples_*" and "S_ResampleB...
2004-07-02 molivierModified the sound code so it can handle sounds outside...
2004-03-10 havocadded Print versions of Printf functions and made all...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-04-08 havocfix two more fs_gamedir mixups (loading saved games...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2002-10-15 havocmade the QueueWantsMore message a Con_DPrintf
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-09-28 havoc2D is now drawn using R_Mesh system
2002-09-17 havocyou can now build a darkplaces-dedicated executable...
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-07-25 havocnow uses a fragment texture for the video (massive...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...