]> icculus.org git repositories - divverent/darkplaces.git/history - cl_screen.h
fixed fiends teleporting when they check if a jump is a good one or not
[divverent/darkplaces.git] / cl_screen.h
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 molivierAdded a couple more "const". Fixed "+map" in the comman...
2002-09-28 havoc2D is now drawn using R_Mesh system
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-03-25 lordhavocreduced the drawqueue buffer from 1mb to 256k (really...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...