]> icculus.org git repositories - divverent/darkplaces.git/history - cl_screen.h
sprite code now uses left vector instead of right, and upright facing sprites now...
[divverent/darkplaces.git] / cl_screen.h
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...