]> icculus.org git repositories - divverent/darkplaces.git/history - cl_screen.c
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[divverent/darkplaces.git] / cl_screen.c
2004-05-13 havocTomaz's patch to name screenshots based on gamemode...
2004-05-04 molivierFixed a few warnings regarding casts of lvalues (deprec...
2004-03-11 havocremoved special GAME_FNIGGIUM default for con_forcewhil...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocadded scr_conforcewhiledisconnected cvar so it is possi...
2004-03-01 havocscreenshots are now saved to screenshots/ and videos...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2003-12-23 blackFast commit before Im off for 10 days. Please correct...
2003-12-09 molivierFixed scr_screenshot_jpeg_quality slider in options...
2003-12-07 havocadded scr_screenshot_jpeg_quality cvar (and added it...
2003-12-04 havocremoved need for gfx/menuplyr.lmp (this code wasn't...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-10-21 blackI hope this fixes some warnings
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-10-07 blackChanged dp so the new vm fits in.
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-22 havochuge (16%) speed gain on surface rendering by eliminati...
2003-09-19 havocrecoded options menus, and replaced scr_2dresolution...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-15 havocjpeg screenshot support in cl_avidemo recording
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-14 havocnow defaults to 20% brightness conback because I got...
2003-07-14 havocadded scr_conbrightness cvar
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-26 havoc2D art can now be drawn using vertex pointers
2003-04-07 havocsplit r_shadow_realtime into r_shadow_realtime_world...
2003-04-03 molivierAdded support for JPEG screenshots. You can toggle...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-07 havocadded DrawQ_SuperPic, fixed severe bug in DrawQ_Mesh...
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 molivierAdded a couple more "const". Fixed "+map" in the comman...
2002-09-28 havoc2D is now drawn using R_Mesh system
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-09-12 havocgot rid of gl_mesh_drawmode, now only gl_mesh_drawrange...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-02 havocyou can now open/close the console independently of...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havoccleaned up vid_glx.c somewhat, it can now quit properly...
2002-07-31 havocwin32 fixes and some MSVC warnings fixed
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-07-07 knghtbrdMake screenshot saving more like Twilight's.
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-06-01 lordhavocremove unused DrawNotifyString, fix intermission screen...
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-01 lordhavocfix for being stuck on a loading screen when it could...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-15 lordhavocreduced view warping when underwater
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-29 lordhavocchanged free(dat) to Mem_Free(dat) (EWWW I HAD A FREE...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...