now checks if worldmodel is NULL again, some comment cleanups and clarifications
[divverent/darkplaces.git] / cl_screen.c
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-10-04 molivierAdded a couple more "const". Fixed "+map" in the comman...
2002-09-28 havoc2D is now drawn using R_Mesh system
2002-09-17 havoccolors for DrawQ_Mesh are now float rather than byte...
2002-09-12 havocgot rid of gl_mesh_drawmode, now only gl_mesh_drawrange...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-02 havocyou can now open/close the console independently of...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havoccleaned up vid_glx.c somewhat, it can now quit properly...
2002-07-31 havocwin32 fixes and some MSVC warnings fixed
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-07-07 knghtbrdMake screenshot saving more like Twilight's.
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-06-01 lordhavocremove unused DrawNotifyString, fix intermission screen...
2002-03-30 lordhavocadded cl_avidemo cvar (saves a series of tga images...
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-03-01 lordhavocfix for being stuck on a loading screen when it could...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-15 lordhavocreduced view warping when underwater
2002-02-15 lordhavocmoved a lot of 2D/screen stuff out of gl_screen.c into...
2002-01-29 lordhavocchanged free(dat) to Mem_Free(dat) (EWWW I HAD A FREE...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...