]> icculus.org git repositories - divverent/darkplaces.git/history - cl_particles.c
automatically load/unload cachepic_t textures from disk on demand, this
[divverent/darkplaces.git] / cl_particles.c
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-08 havocadded r_farclip_base and r_farclip_world cvars to contr...
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 havocfix a couple merging bugs
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-11-06 havocadded fogging info to rsurface state so model scaling...
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-10-14 havocprocess particles/decals movement even if r_drawparticl...
2009-10-04 vortex-added game Blood Omnicide
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-15 havocfixed compile errors and warnings using Dev-C++ in...
2009-08-28 divverentbugfix
2009-08-28 divverentparticles: allow a particlefont.txt file (same dir...
2009-07-08 havocfixed several warnings that appear with -std=gnu99...
2009-05-27 divverenteffectinfo: properly handle staincolor and color togeth...
2009-05-26 divverentgive blood stains back
2009-05-24 divverentmore improvements, making 0x808080 neutral stain color
2009-05-24 divverentparticle effectinfo: new parameters
2009-03-03 divverentparticle culling: don't crash if r_refdef.scene.worldmo...
2009-03-02 havocremove a debug line
2009-03-02 havocreplaced cl_particles_novis with cl_particles_viscullin...
2009-03-02 havocchange default value for cl_particles_novis to 1 becaus...
2009-02-12 havocadded TEXF_FORCELINEAR to many special effect textures
2009-02-12 havocearly steps toward support for persistent caching of...
2009-02-11 divverentfix memory corruption when using trailparticles with...
2009-01-28 divverentmake DP compile with C++ again
2009-01-15 havocremove templights change
2009-01-14 havocadded blend and orientation commands for effectinfo...
2009-01-02 divverentmade particle PVS culling only take the origin into...
2009-01-02 divverentcheck BoxTouchingPVS, not PointInLeaf
2009-01-02 divverentAdded vis culling of particles, and a new cvar cl_parti...
2008-12-18 havocfixed a bug with "time" command in effectinfo.txt to...
2008-11-28 divverenteffectinfo: add "stretchfactor"
2008-08-25 havocfix support for time command in effectinfo.txt - it...
2008-06-17 havocfixed all VS2005 deprecated function warnings
2008-06-09 havocparticle palette is now derived from the loaded palette...
2008-05-07 havocbugfix for svc_particle colors
2008-04-18 havocchanged cl_stainmaps to be a loadtime cvar which decide...
2008-04-10 havocimplemented uint16 element array support, and use of...
2008-04-09 havocreload effectinfo.txt on each level
2008-04-09 havocremoved silly red dot on blood effects again
2008-03-24 havocmade cl_particles_quake mode more authentic
2008-03-23 havocadded lingering blood and gunshot/spike particles to...
2008-03-02 havocfix missing particles when you join a server late in...
2008-03-02 havocimproved CL_ParticleTrail's check for unknown effect...
2008-03-02 havocadded a dprint for unknown effect numbers
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-25 havocvary r_drawparticles_drawdistance and r_drawdecals_draw...
2008-01-25 havocimplemented framerate-dependent particle quality reduct...
2008-01-22 havocmerged CL_MoveParticles, CL_MoveDecals, and R_MoveExplo...
2008-01-07 blackMove a part of r_refdef_t into a new r_refdef_scene_t...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
2007-12-11 divverentoops... fog is now colorscaled, so handle this correctl...
2007-11-28 havocchanged texture formats from RGBA to BGRA, yes this...
2007-11-13 havocremoved cl_particles_explosions_smoke cvar and code
2007-11-13 havocchanged default value of cl_stainmaps to 0 (was 1)
2007-11-13 havocadded separate world surfaces and world triangles stats...
2007-11-12 divverentadded cvar r_fixtrans_auto to automatically call fixtra...
2007-10-30 havocsome reworking and cleanup of gravity handling in parti...
2007-09-24 havocchanged COM_ParseToken_Simple to have a parsebackslash...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-05-27 havocadded polygonoffset as a texture property, used on...
2007-05-09 havocrenamed COM_ParseTokenConsole to COM_ParseToken_Console
2007-05-07 havocchanged rain to spawn particles without collisions...
2007-05-04 havocfixed broken trails (introduced by my attempt to fix...
2007-04-22 havocfixed several bugs in fog code, it basically wasn't...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-04 havocadded bufferobject and bufferoffset parameters to all...
2007-03-30 havocadded back bullet impact sparks due to complaints
2007-03-30 havocslight improvement to the new bullet smoke
2007-03-30 havocchanged cl_particles_quake mode to use size 1.5 for...
2007-03-30 havocfix bug that caused blood stainmaps to not appear when...
2007-03-14 havocadded cl_particles_rain and cl_particles_snow cvars...
2007-02-20 havocfix some crashes related to particles when csqc is...
2007-02-19 havocthis patch may break things and needs testing
2007-02-14 havocadded bounding of info->particleaccumulator so that...
2007-02-12 havocchanged particleaccumulator check to use >= 1 instead...
2007-02-08 havocremoved CL_UpdateEntities call in CSQC rendering code
2007-01-22 havoctweaked default TE_TELEPORT effect, it now spawns one...
2007-01-18 havocfixed problems with cl.time stepping backwards causing...
2006-11-23 havoccleaned up GL_DepthTest and GL_CULL_FACE state manageme...
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-01 havocremoved TE_VORESPIKE, no idea how it came into existenc...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-04-26 havocadded proper liquidfriction support
2006-04-26 havocoptimized handling of decals, which increased timedemo...
2006-04-26 havoca simple optimization to particle allocation, increased...
2006-04-26 havocnow does batching of transparent surfaces, such as...
2006-04-20 havocchanged particle trail handling so that the TE_TEI_G3...
2006-04-20 havocreplaced rainsplash animation with just a single partic...
2006-04-16 havoceliminated rmeshstate_t .pointer_vertex and .pointer_co...
2006-04-13 havocmoved SVC_PARTICLE code to fallback code, this does...
2006-04-13 havocstop complaining about SVC_PARTICLE
2006-04-11 blackThis works for me, works on Windows according to MSDN...
2006-04-10 havocreverted Black's change to the effectinfo.txt color...
2006-04-10 blackAn attempt to fix the particle color bug (it coudlnt...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocadded particle effect scripting using effectinfo.txt...
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