]> icculus.org git repositories - divverent/darkplaces.git/history - cl_particles.c
refactored and optimized the R_Q1BSP_RecursiveGetLightInfo function
[divverent/darkplaces.git] / cl_particles.c
2010-11-21 havocsomeone broke R_CompleteLightPoint, fix this call
2010-11-19 havocfix fog on particles (premultiplied alpha change was...
2010-11-19 havocparticle rendering now uses premultiplied alpha (texture is
2010-11-19 havocnow that performance of cl_decals_newsystem is not...
2010-11-13 havocuse less R_Mesh_ResetTextureState calls for more perfor...
2010-10-18 vortexR_CompleteLightPoint bugfixed, dynamic lights actually...
2010-09-09 divverentremove sparks if slower than sqrt(0.03)
2010-09-05 divverentnew cvars: r_drawparticles_nearclip_min and r_drawparti...
2010-07-28 havocuse TE_EXPLOSION in effectinfo.txt when encountering...
2010-07-02 havoccreated new MSVC2008 project files and solution from...
2010-07-02 havocfix a crash in particlefont.txt parser when given no...
2010-07-02 havocadd DeviceLost and DeviceRestored functions to R_Module...
2010-07-02 havocfix a bunch of warnings if compiling darkplaces as...
2010-06-24 divverentallow immediate stains in the new particle system to...
2010-06-21 divverentjpeg: perform picmip levels 1, 2, 3 accelerated by...
2010-05-12 divverentDP_CSQC_BOXPARTICLES
2010-05-11 havocreally fix multiple effectinfo.txt file loading
2010-05-11 havocappend maps/mapname_effectinfo.txt as intended
2010-05-11 divverentparticles: apply rotation so that in the initial displa...
2010-05-10 havocfixed bug with effectinfo.txt loading so that it now...
2010-05-01 havocoverhauled vertex formats, now supports 100% interleave...
2010-05-01 divverentfix stain alpha
2010-02-25 havocfix crash when MAX_DLIGHTS is hit and a trail effect...
2010-02-25 havocparticle geometry can now be rotated for more variety...
2010-02-25 havocadded cl_particles_collisions cvar to allow collisions...
2010-02-18 havocfix a couple enum mixed with int warnings
2010-02-11 havocrearrange particle_t fields to save memory
2010-02-11 havocadded texturename parameter in particles/particlefont.txt
2010-02-11 havocsort particles by effect origin rather than particle...
2010-02-01 eihrulwhen using PBLEND_INVMOD or PBLEND_ADD modes for partic...
2010-02-01 divverentATTN VorteX: add a new field stainsize and stainalpha...
2010-01-31 havocfix a bunch of warnings
2010-01-31 havocadded r_texture_convertsRGB_* cvars (default: OFF)...
2010-01-17 vortexTwo new cvars for blood particles: decal alpha, decal...
2010-01-08 havocmore memory savings
2010-01-05 havocremove support for GL_EXT_compiled_vertex_array extension
2009-12-27 havocchanged a ton of developer cvar checks into developer_e...
2009-12-24 havocfix some warnings about a variable being used twice...
2009-12-23 eihrulfixing sizeof(data) of pointer to particle texture...
2009-12-23 havocthe beginnings of a cgGL rendering path experiment...
2009-12-23 havocload maps/levelname_effectinfo.txt in addition to effec...
2009-12-21 havocremoved r_precachetextures cvar
2009-12-21 havocfix some issues with r_hdr 1 (or r_hdr_scenebrightness...
2009-12-21 havocallocate memory for big temporary storage arrays rather...
2009-11-20 havocreworked decal system to limit the number of decal...
2009-11-14 havocno longer checking texture_t->currentalpha < 1 in
2009-11-11 havocmigrated a large number of #define MAX values to quaked...
2009-11-08 havocadded r_farclip_base and r_farclip_world cvars to contr...
2009-11-08 havocnew decal system (cl_decals_newsystem 1 to activate)
2009-11-07 havoclaid groundwork for a new decal system
2009-11-06 havocfix a couple merging bugs
2009-11-06 havocimplemented fog height setting, along with fade depth...
2009-11-06 havocadded fogging info to rsurface state so model scaling...
2009-11-03 havocreplace FogPoint_* functions with RSurf_FogVertex
2009-10-14 havocprocess particles/decals movement even if r_drawparticl...
2009-10-04 vortex-added game Blood Omnicide
2009-10-03 havocsplit CL_Move into CL_TracePoint, CL_TraceLine, CL_Trac...
2009-09-15 havocfix errors and warnings in MSVC when compiling as C++
2009-09-15 havocfixed compile errors and warnings using Dev-C++ in...
2009-08-28 divverentbugfix
2009-08-28 divverentparticles: allow a particlefont.txt file (same dir...
2009-07-08 havocfixed several warnings that appear with -std=gnu99...
2009-05-27 divverenteffectinfo: properly handle staincolor and color togeth...
2009-05-26 divverentgive blood stains back
2009-05-24 divverentmore improvements, making 0x808080 neutral stain color
2009-05-24 divverentparticle effectinfo: new parameters
2009-03-03 divverentparticle culling: don't crash if r_refdef.scene.worldmo...
2009-03-02 havocremove a debug line
2009-03-02 havocreplaced cl_particles_novis with cl_particles_viscullin...
2009-03-02 havocchange default value for cl_particles_novis to 1 becaus...
2009-02-12 havocadded TEXF_FORCELINEAR to many special effect textures
2009-02-12 havocearly steps toward support for persistent caching of...
2009-02-11 divverentfix memory corruption when using trailparticles with...
2009-01-28 divverentmake DP compile with C++ again
2009-01-15 havocremove templights change
2009-01-14 havocadded blend and orientation commands for effectinfo...
2009-01-02 divverentmade particle PVS culling only take the origin into...
2009-01-02 divverentcheck BoxTouchingPVS, not PointInLeaf
2009-01-02 divverentAdded vis culling of particles, and a new cvar cl_parti...
2008-12-18 havocfixed a bug with "time" command in effectinfo.txt to...
2008-11-28 divverenteffectinfo: add "stretchfactor"
2008-08-25 havocfix support for time command in effectinfo.txt - it...
2008-06-17 havocfixed all VS2005 deprecated function warnings
2008-06-09 havocparticle palette is now derived from the loaded palette...
2008-05-07 havocbugfix for svc_particle colors
2008-04-18 havocchanged cl_stainmaps to be a loadtime cvar which decide...
2008-04-10 havocimplemented uint16 element array support, and use of...
2008-04-09 havocreload effectinfo.txt on each level
2008-04-09 havocremoved silly red dot on blood effects again
2008-03-24 havocmade cl_particles_quake mode more authentic
2008-03-23 havocadded lingering blood and gunshot/spike particles to...
2008-03-02 havocfix missing particles when you join a server late in...
2008-03-02 havocimproved CL_ParticleTrail's check for unknown effect...
2008-03-02 havocadded a dprint for unknown effect numbers
2008-01-27 havocimplemented r_glsl_usegeneric cvar, this causes generic...
2008-01-25 havocvary r_drawparticles_drawdistance and r_drawdecals_draw...
2008-01-25 havocimplemented framerate-dependent particle quality reduct...
2008-01-22 havocmerged CL_MoveParticles, CL_MoveDecals, and R_MoveExplo...
2008-01-07 blackMove a part of r_refdef_t into a new r_refdef_scene_t...
2008-01-04 blackRefactor the code to make r_view and r_viewcache member...
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