]> icculus.org git repositories - divverent/darkplaces.git/history - cl_particles.c
changed timedemo one-second stats to sync to cl.time (which comes from
[divverent/darkplaces.git] / cl_particles.c
2004-09-27 havocupgraded particle font texture to 512x512 and changed...
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-09-12 tomazMerged CL_RocketTrail2 into CL_RocketTrail.
2004-09-03 havocadded cl_particles_explosions_bubbles/sparks/smoke...
2004-08-30 havocmake sure particles are reset on level change by cleari...
2004-08-25 havocimplemented loading of particles/particlefont.tga and...
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
2004-08-25 tomazSlightly tweaked CL_ParticleExplosion2 by VorteX.
2004-08-25 havocslightly changed color of iceblast in prydon
2004-08-24 tomazTried to make the vore spike trail to be blue under...
2004-08-09 havocfix unused variable k warning
2004-08-08 havocredesigned rocket explosion effect, now a simple spray...
2004-08-08 tomazmade TE_EXPLOSION2 use a spherical spawn pattern rather...
2004-07-27 havocremoved particle compacting stage, this fixed all ...
2004-04-02 molivierOops... It seems this malloc/free was actually intended...
2004-04-02 molivierReplaced a direct call to "malloc" and "free", and...
2004-03-23 molivierAdded a mempool parameter to FS_LoadFile
2004-03-10 havocmerged CL_ColorPointer into R_Mesh_State
2004-03-10 havocR_Mesh_State_Texture and GL_VertexPointer merge once...
2004-03-10 havocGL_Color no longer interacts with GL_ColorPointer ...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-01 havocupgraded network protocol to DP5, now sends precise...
2004-02-09 havocfix a particle trail bug with freshly spawned entities...
2003-12-08 havocadded a comment above particle() function to describe...
2003-12-07 havoctodo item done: added cl_particles_blood_bloodhack...
2003-11-14 havocr_refdef.vieworg and r_refdef.viewangles replaced by...
2003-10-02 molivierThe crusade against buffer overflows continues...
2003-09-21 havocr_colorscale gone, v_overbrightbits (cvar which control...
2003-08-23 havocfixed a couple warnings
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-13 havocno time to explain, more changes on the path to q3bsp...
2003-08-09 havocredesigned blood effects (now looks like droplets until...
2003-07-24 havocquite possibly the smallest ever commit - deleting...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-06 havocreverted RunParticleEffect appearance in non-GOODVSBAD2...
2003-07-02 havocadded support for GAME_GOODVSBAD2
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-04-18 havocgreatly improved pointfile command, it now shows a...
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-21 havocThis is a patch from Elric greatly cleaning up the...
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-02 havocchanged lots of printf to Con_Printf
2002-12-09 havocadded Electro's smoke trail tweaks
2002-12-02 havocanother bugfix for WORKINGLQUAKE code
2002-12-01 havoca few more glquake and glqwcl compatibility fixes
2002-12-01 havocadded a simplified CL_TraceLine in the WORKINGLQUAKE...
2002-11-30 havocdecals added back due to popular demand, currently...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-30 havoccommented out two unused static const int variables...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-09-30 havocsmoke from bullet impacts and rocket trails now grows...
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnow uses more smoke particles for gunshots, looks better
2002-09-28 havocdisabled smoke from explosions, it was a minor effect...
2002-09-28 havocadded sparks and smoke to explosions
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-17 havocsparks and rain are now beam particles
2002-09-17 havocm.wantoverbright is gone
2002-09-15 havocinteger dlight code is now 32bit (instead of 64bit)
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-01 havocreduced default max particles from 16384 to 8192
2002-08-28 havocoptimizations to rendering
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-22 havocmade stains more small and focused
2002-08-10 havocconverted particle rendering to use R_Mesh_Draw_GetBuffer
2002-08-03 havocsome optimizations (notably sparks don't have air frict...
2002-08-03 havocrearranged things a little, mostly related to particles...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havocadded alphafade and gravity fields to particle struct...
2002-07-31 knghtbrdFix for -particles specified wrongly on the cmdline..
2002-07-29 havocmuch nicer rocket and grenade trails
2002-07-17 havocscrag, hellknight, and shalrath shots now glow, also...
2002-06-10 lordhavocget rid of velocity jittering on rain and snow, except...
2002-06-09 lordhavocmade snow smaller and slightly transparent, looks bette...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-27 lordhavocadded some smoke to the fire effect (requested for...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-03-27 lordhavocsmoke is alpha again (not additive), rather dark in...
2002-03-17 lordhavocadded EF_STARDUST effect (showering golden sparks,...
2002-03-15 lordhavocdarkened blood
2002-03-14 lordhavocchanged blood settings (note: these are saved cvars...
2002-03-14 lordhavocrandomized blood and smoke color a bit (darker/brighter...
2002-03-14 lordhavocMerged r_particles.c back into cl_particles.c to reduce...
2002-03-13 lordhavocknight/scrag/vore trail effects are half as intense now
2002-03-12 lordhavocmore subtle rocket smoke
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-15 lordhavocparticle tweaks
2002-02-03 lordhavocremoved decals
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