most of Q2's keyboard handling ported over - what this means: keypad is now separatel...
[divverent/darkplaces.git] / cl_particles.c
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-30 havoccommented out two unused static const int variables...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-10-05 havoctexcoord arrays are now 3 component (padded to 4 floats)
2002-09-30 havocsmoke from bullet impacts and rocket trails now grows...
2002-09-30 havocgl backend now has functions for color array and flat...
2002-09-30 havocnow uses more smoke particles for gunshots, looks better
2002-09-28 havocdisabled smoke from explosions, it was a minor effect...
2002-09-28 havocadded sparks and smoke to explosions
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-17 havocsparks and rain are now beam particles
2002-09-17 havocm.wantoverbright is gone
2002-09-15 havocinteger dlight code is now 32bit (instead of 64bit)
2002-09-12 havocvarray_element is gone, instead you pass your own eleme...
2002-09-06 havoctransform matrix is now separate from R_Mesh_State...
2002-09-06 havocvertex arrays renamed to varray_ and exposed to rest...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-09-01 havocreduced default max particles from 16384 to 8192
2002-08-28 havocoptimizations to rendering
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-27 havocgot rid of lots of unnecessary m.transparent = lines...
2002-08-27 havocengine mostly converted to use R_MeshQueue functions...
2002-08-25 havocbatching is gone.
2002-08-24 havocdetail texturing added (although with just one generate...
2002-08-22 havocmade stains more small and focused
2002-08-10 havocconverted particle rendering to use R_Mesh_Draw_GetBuffer
2002-08-03 havocsome optimizations (notably sparks don't have air frict...
2002-08-03 havocrearranged things a little, mostly related to particles...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havocadded alphafade and gravity fields to particle struct...
2002-07-31 knghtbrdFix for -particles specified wrongly on the cmdline..
2002-07-29 havocmuch nicer rocket and grenade trails
2002-07-17 havocscrag, hellknight, and shalrath shots now glow, also...
2002-06-10 lordhavocget rid of velocity jittering on rain and snow, except...
2002-06-09 lordhavocmade snow smaller and slightly transparent, looks bette...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-27 lordhavocadded some smoke to the fire effect (requested for...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-03-27 lordhavocsmoke is alpha again (not additive), rather dark in...
2002-03-17 lordhavocadded EF_STARDUST effect (showering golden sparks,...
2002-03-15 lordhavocdarkened blood
2002-03-14 lordhavocchanged blood settings (note: these are saved cvars...
2002-03-14 lordhavocrandomized blood and smoke color a bit (darker/brighter...
2002-03-14 lordhavocMerged r_particles.c back into cl_particles.c to reduce...
2002-03-13 lordhavocknight/scrag/vore trail effects are half as intense now
2002-03-12 lordhavocmore subtle rocket smoke
2002-03-12 lordhavocadded cl_particles_blood_size_min, cl_particles_blood_s...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-15 lordhavocparticle tweaks
2002-02-03 lordhavocremoved decals
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocmade most particles additive (speedup in fog)
2002-01-19 lordhavocmoved cl_visedicts to r_refdef.entities
2002-01-18 lordhavoccleaned up a lot of particle rendering properties ...
2002-01-17 lordhavocremoved (experimental, and broken) particles with polyg...
2002-01-16 lordhavochushed unitialized warning on end in cl_particles.c...
2002-01-16 lordhavocfixed a typo in cl_particles.c that happened to work...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...