]> icculus.org git repositories - divverent/darkplaces.git/history - cl_particles.c
illuminated surfaces are now sorted by texture, giving a good fps
[divverent/darkplaces.git] / cl_particles.c
2007-11-13 havocadded separate world surfaces and world triangles stats...
2007-11-12 divverentadded cvar r_fixtrans_auto to automatically call fixtra...
2007-10-30 havocsome reworking and cleanup of gravity handling in parti...
2007-09-24 havocchanged COM_ParseToken_Simple to have a parsebackslash...
2007-09-22 havocimplemented r_glsl_water cvar (refraction and reflectio...
2007-05-27 havocadded polygonoffset as a texture property, used on...
2007-05-09 havocrenamed COM_ParseTokenConsole to COM_ParseToken_Console
2007-05-07 havocchanged rain to spawn particles without collisions...
2007-05-04 havocfixed broken trails (introduced by my attempt to fix...
2007-04-22 havocfixed several bugs in fog code, it basically wasn't...
2007-04-07 havocadded GL_DepthRange function and MATERIALFLAG_SHORTDEPT...
2007-04-04 havocadded bufferobject and bufferoffset parameters to all...
2007-03-30 havocadded back bullet impact sparks due to complaints
2007-03-30 havocslight improvement to the new bullet smoke
2007-03-30 havocchanged cl_particles_quake mode to use size 1.5 for...
2007-03-30 havocfix bug that caused blood stainmaps to not appear when...
2007-03-14 havocadded cl_particles_rain and cl_particles_snow cvars...
2007-02-20 havocfix some crashes related to particles when csqc is...
2007-02-19 havocthis patch may break things and needs testing
2007-02-14 havocadded bounding of info->particleaccumulator so that...
2007-02-12 havocchanged particleaccumulator check to use >= 1 instead...
2007-02-08 havocremoved CL_UpdateEntities call in CSQC rendering code
2007-01-22 havoctweaked default TE_TELEPORT effect, it now spawns one...
2007-01-18 havocfixed problems with cl.time stepping backwards causing...
2006-11-23 havoccleaned up GL_DepthTest and GL_CULL_FACE state manageme...
2006-06-11 havocadded HDR bloom feature, not very different from bloom...
2006-06-01 havocremoved TE_VORESPIKE, no idea how it came into existenc...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-04-26 havocadded proper liquidfriction support
2006-04-26 havocoptimized handling of decals, which increased timedemo...
2006-04-26 havoca simple optimization to particle allocation, increased...
2006-04-26 havocnow does batching of transparent surfaces, such as...
2006-04-20 havocchanged particle trail handling so that the TE_TEI_G3...
2006-04-20 havocreplaced rainsplash animation with just a single partic...
2006-04-16 havoceliminated rmeshstate_t .pointer_vertex and .pointer_co...
2006-04-13 havocmoved SVC_PARTICLE code to fallback code, this does...
2006-04-13 havocstop complaining about SVC_PARTICLE
2006-04-11 blackThis works for me, works on Windows according to MSDN...
2006-04-10 havocreverted Black's change to the effectinfo.txt color...
2006-04-10 blackAn attempt to fix the particle color bug (it coudlnt...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocadded particle effect scripting using effectinfo.txt...
2006-03-22 havocimplemented DP_TRACE_HITCONTENTSMASK_SURFACEINFO extens...
2006-03-22 havocchanged collision code to report supercontents, surface...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-07 havocsimplified cl_particles_quality handling, shouldn't...
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
2006-02-25 havocQW support getting closer
2006-02-24 havocrenamed cl.protocol to cls.protocol
2006-02-01 havocadded description string to all cvars and commands
2006-01-10 havocadded rain splash code written by [515], and made the...
2005-12-27 havocreworked rtlighting code to handle transparent water...
2005-11-29 havocsmoke trails are now half as bright, bullet impact...
2005-11-29 havocimplemented cl_particles_quake cvar to use quake-style...
2005-11-23 havocremoving uses of entity_render_t->origin in the client
2005-11-10 havoccondensed CL_EntityParticles code
2005-11-07 havocremoved \n from all Host_Error, Sys_Error, PRVM_ERROR...
2005-11-05 havoceliminated fs_filesize global, now File_LoadFile and...
2005-11-05 havoceliminated qbyte type, now uses unsigned char throughou...
2005-10-29 havocconverted vertex fogging to use a fogtable array which...
2005-10-23 havocrewrote r_speeds stats code, now uses renderstats globa...
2005-10-21 havocgave names to nearly all structs and enums which should...
2005-10-21 havocmade darkplaces compile successfully with g++ to test...
2005-10-20 havocgcc 4.0 signedness warning fixes and uninitialized...
2005-08-15 havocadded a default case (Sys_Error) to CL_RocketTrail...
2005-06-22 havocchanged a lot of Host_Error calls to Con_Printf or...
2005-06-20 havocchanged most Sys_Error calls to Con_Printf with appropr...
2005-06-09 havocreplaced uses of VectorNormalizeFast with VectorNormali...
2005-05-14 havocfixed snow fluttering
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-10 havocsmoke no longer expands over time (eats fillrate and...
2005-04-10 havocfixed ut2003-style smoke ring effect on explosions...
2005-04-10 havocreimplemented particle lighting, however it is not...
2005-04-10 havocfixed a crash if decals are stuck to submodels when...
2005-04-05 havocconsolidated many mempools to make memlist more readabl...
2005-03-28 havocadded a firstvertex parameter to R_Mesh_DrawMesh
2005-03-23 havocfix decal fading so they really DO disappear eventually...
2005-03-21 molivierMoved some particles texture initialization loops in...
2005-03-21 havocfix PBLEND_MOD in fog
2005-03-19 havocreduced particle struct size (now 32768 particles is...
2005-03-08 havocreenabled CL_TeleportSplash (and removed a bogus parame...
2005-03-06 havocchanged all uses of CL_PointQ1Contents to CL_PointSuper...
2005-02-06 havocrain drops now make rain splashes
2005-02-04 havoccl_particles_size works again
2005-01-15 havocadded saving of particles/nexbeam.tga (commented out...
2005-01-15 havocfixed a bug in texture generator that made all the...
2005-01-03 tomazCleaned up alot more memory leaks. (still get 720 leaks...
2004-12-01 havocdecals now render immediately rather than being transpa...
2004-11-03 havocinternal cleanup: split up CL_SparkShower into CL_Spark...
2004-10-19 tomazEnlarged particle font from 256x256 to 512x512 and...
2004-10-07 havocfix color problem with glow_trail (the blue trail bug)
2004-10-05 havocrevised commandline option comments for better categori...
2004-10-05 havocadded COMMANDLINEOPTION comments for every commandline...
2004-09-27 havocupgraded particle font texture to 512x512 and changed...
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-09-12 tomazMerged CL_RocketTrail2 into CL_RocketTrail.
2004-09-03 havocadded cl_particles_explosions_bubbles/sparks/smoke...
2004-08-30 havocmake sure particles are reset on level change by cleari...
2004-08-25 havocimplemented loading of particles/particlefont.tga and...
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
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