]> icculus.org git repositories - divverent/darkplaces.git/history - cl_parse.c
better check for 0 alpha (it now must be exactly 0.0f, not merely rounded off to...
[divverent/darkplaces.git] / cl_parse.c
2002-06-29 havocno longer complains about missing sounds loaded by...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-04-28 lordhavocminor cleaning of obsolete protocol stuff (svc_fog...
2002-04-05 lordhavocMSG_Read functions are never used inside if's anymore...
2002-03-16 lordhavocchanged protocol back to using float coordinates, unles...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved a few CheckSentinelsGlobal calls to get a loadi...
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-03 lordhavocfixed monster interpolation in normal quake, which...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-17 lordhavocremoved no longer used static light parsing code
2002-01-17 lordhavocmade directional static lighting work, then disabled...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-28 lordhavocfix for two Con_Printf calls that are passed a string...
2001-10-28 lordhavocmade the Sorted Edge Rasterizer (hidden surface removal...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-30 lordhavocrearranged sky rendering code
2001-05-29 lordhavocsplit render portion of entity_t struct into entity_ren...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-12 lordhavocbuild number 101
2001-05-12 lordhavocforgot to put in extern qboolean hlbsp;
2001-05-12 lordhavocdisabled wad3 loading from "wad" key in worldspawn...
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-03-04 lordhavocrewrite of map texture loading (mainly to do with HL...
2001-03-02 lordhavoca little cleanup, and eliminated a lightstyle buffer...
2001-03-02 lordhavocadded DPPROTOCOL support to svc_version parsing (is...
2001-03-02 lordhavocadded a new hack to make MSVC work which will definitel...
2001-03-02 lordhavocremoved hack to make MSVC work as it was breaking gcc
2001-03-02 lordhavocCoordinates are now floats in network protocol (bloats...
2001-01-22 lordhavocclarifications about the format of svc_fog
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-26 lordhavoccruft removal, general cleanup, fix for delta compressi...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-11 lordhavocclean up, r_farclip cvar, lit particles (optional)...
2000-09-06 lordhavocVarious graphical tweaks (mainly particle related)...
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-31 lordhavocmisc. cleanup, bubble trails fixed, improved lightmap...
2000-08-24 lordhavocFog variables redesigned slightly. (no longer cvars)
2000-08-24 lordhavocSVC_FOG changed (uses a short instead of a float so...
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-22 lordhavocInitial revision