]> icculus.org git repositories - divverent/darkplaces.git/history - cl_parse.c
replaced all uses of sv_player with host_client->edict (because sv_player was often...
[divverent/darkplaces.git] / cl_parse.c
2004-11-03 havocinternal cleanup: split up CL_SparkShower into CL_Spark...
2004-10-27 molivierPure cleaning commit: removed "crc.[ch]" and "gl_warp_s...
2004-10-26 havocS_LoadSound now automatically tries both with and witho...
2004-10-25 havocdon't warn about missing frames and skins in models...
2004-10-13 molivierLots of minor fixes and improvements to the sound engin...
2004-10-12 havocallow invalid skin numbers on entities using tenebrae...
2004-10-08 havocfixed constant resetting of animation interpolation...
2004-10-04 havocfix colormap checking in ValidateState, it was throwing...
2004-10-04 havocfix negative frags showing up as 65535 and such
2004-09-21 havocmade quakec stuffed quake1 protocol entities work along...
2004-09-17 havocmissing \n on one dprint in ValidateState
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
2004-08-22 tomazMade ValidateState warn and not error out about colorma...
2004-08-09 havocrocket glow is now more orange, less pale
2004-08-08 havocchanged rocket explosion color to be more redish orange
2004-07-02 molivierModified the sound code so it can handle sounds outside...
2004-05-21 havocTomaz made the progs/bolt.mdl and progs/bolt2.mdl loadi...
2004-04-05 havocinlined Host_EndGame in CL_ParseServerMessage's svc_dis...
2004-04-03 havocfixed missing newline after map name in join message
2004-04-02 molivierAdded a CHANNELFLAG_LOCALSOUND flag for channels playin...
2004-03-16 havocdoubled brightness of most dlights, and halved brightne...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-09 havocnow supports loading skybox specified by q3 sky shaders
2004-03-01 havocremove unused variable i in CL_ParseStartSoundPacket
2004-03-01 havocupgraded network protocol to DP5, now sends precise...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-21 havocrate limited networking ("rate" command in client conso...
2004-02-21 havocmoved light matrix generation out of the render code...
2004-02-10 molivierAdded a couple of function skeletons for the automatic...
2004-02-01 havocchanged Sys_Sleep from (void) to (int milliseconds...
2003-10-07 blackChanged dp so the new vm fits in.
2003-09-30 molivierMore strcpy -> strlcpy and sprintf -> snprintf
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-18 havocafter an argument with Black it was decided that GAME_N...
2003-09-14 havocmore Nexuiz hud stuff from BlackHC, minor style edits...
2003-09-13 havocrenamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO...
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-31 havoccorrected a few LittleLongs to LittleFloat in md3 loadi...
2003-07-22 havocfixed TE_BLOOD2 (by making it go away, it was not used...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-12 havocnow sends nops to server as unreliable, to avoid trashi...
2003-07-08 havoccheck svc_setview against MAX_EDICTS
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-06-26 havocfix a bug in non-monster interpolation code (it was...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-04-03 havocgot rid of use of eye in entity database
2003-03-30 havocdlights now cast shadows in realtime lighting mode...
2003-03-22 havocgot rid of R_NewMap, directly calls R_Modules_NewMap...
2003-03-09 havocMod_FindNonSolidLocation now takes a radius and can...
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2003-02-28 havocfix chthon lightning (ugh, how did I manage to use...
2003-02-21 havocdisable step interpolation unless entity is MOVETYPE_STEP
2003-02-17 havocno longer adopt colors from server updates (this means...
2003-02-12 havocget rid of yet another entity_frame_t on the stack...
2003-02-10 havocfix win32 stack overflows in CL_ParseServerInfo, it...
2003-02-10 havocMAX_EDICTS has changed to 32768. Yes this is madness...
2003-01-31 havocchthon lightning no longer uses beam polygons
2003-01-22 havocreduced intensity and radius of teleport flash
2003-01-15 havoccleanup of precache messages and assorted comments
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-11-07 havocchanged a server protocol error to use Host_Error
2002-10-21 havocchange maximum lerp time from 1 second to 0.1 seconds...
2002-10-14 havoccruft
2002-10-14 havocfix jitter in interpolation of monster movement
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-09-28 havocmap and load commands are now delayed until the video...
2002-09-28 havocadded sparks and smoke to explosions
2002-09-26 havoclimit entity movement lerp to 10th of a second
2002-09-19 havocshuffled cl_light and some of cl_tent into cl_main...
2002-09-11 havocwhitespace
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-25 havocmonster movement interpolation now works in both protoc...
2002-08-16 havocupdate client color values when new values are recieved...
2002-08-05 havocspawned entities were often not appearing in quake...
2002-08-05 havocan optimization to CL_RelinkNetworkEntities (and relate...
2002-08-04 havocfix svc_setview
2002-08-03 havocoptimized entity updates substantially (or rather,...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-07-09 knghtbrdThe Nehahra movie was borked. They were making static...
2002-06-29 havocno longer complains about missing sounds loaded by...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-04-28 lordhavocminor cleaning of obsolete protocol stuff (svc_fog...
2002-04-05 lordhavocMSG_Read functions are never used inside if's anymore...
2002-03-16 lordhavocchanged protocol back to using float coordinates, unles...
2002-03-01 lordhavocreenabled loading plaques (and cleaned up that code...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved a few CheckSentinelsGlobal calls to get a loadi...
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-03 lordhavocfixed monster interpolation in normal quake, which...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-17 lordhavocremoved no longer used static light parsing code
2002-01-17 lordhavocmade directional static lighting work, then disabled...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-28 lordhavocfix for two Con_Printf calls that are passed a string...
2001-10-28 lordhavocmade the Sorted Edge Rasterizer (hidden surface removal...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
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