]> icculus.org git repositories - divverent/darkplaces.git/history - cl_parse.c
changed all references to entity_render_t->frame to frame2 to eliminate
[divverent/darkplaces.git] / cl_parse.c
2007-06-17 havocchanged all references to entity_render_t->frame to...
2007-06-14 havocadded a CSQC code download print
2007-06-14 havocprint a message and call CL_BeginDownloads if a downloa...
2007-06-14 havocwhen spectating in nexuiz, use the current viewentity...
2007-06-13 havocbrought back the client->sendsignon flag from original...
2007-06-11 havocmerged several identical pieces of worldmodel setup...
2007-06-11 havocmove CL_VM_Init extern up a bit
2007-06-11 havocfix sound spatialization and S_StartSound to deal with...
2007-06-10 havocload csprogs.dat after it is downloaded
2007-05-26 divverentintermission: store the current time to completed_time...
2007-05-23 havochide ping reports in demos
2007-05-22 havocq3 shaders are now supported on all model and map formats
2007-05-21 havocadded svc_pointparticles1 for next protocol bump (uses...
2007-05-17 havocdon't limit lerps to 100ms in demo playback
2007-05-12 havocdon't use cl_nettimesync code when playing a demo
2007-05-11 havocadded back cl_netsyncboundmode 5 (4 with sub-millisecon...
2007-05-11 havocmoved almost all server cvars to sv_main.c and added...
2007-05-09 havocrenamed COM_ParseTokenConsole to COM_ParseToken_Console
2007-05-07 havocnow sends player physics variables as stats, including...
2007-05-04 havocfixed broken trails (introduced by my attempt to fix...
2007-05-04 havocreenabled code that unloads unused models on level...
2007-05-03 havocfix bug where attached models spawn a trail from their...
2007-04-30 dreskApplied KadaverJack's patch on my cl_sound_ric_gunshot...
2007-04-30 havocfix nettimesync bug after the recent cleanup
2007-04-30 havocremoved cl_nettimesyncboundmode 5 because it seems...
2007-04-30 dreskUpdated cl_sound_ric_gunshot CVar to support multiple...
2007-04-27 dreskAdded cl_sound_ric_gunshot which specifies if the relat...
2007-04-18 havocadded cl_nettimesyncboundmode 5 which is div0's slight...
2007-04-17 havocreplaced cl_nettimesyncmode with 3 cvars cl_nettimesync...
2007-04-16 havocimplemented shownetgraph
2007-04-15 havocmade cl_joinbeforedownloadsfinish a saved cvar
2007-04-15 havocmade cl_nettimesyncmode a saved cvar
2007-04-15 havocadded cl_nettimesyncmode 7 (adaptive + loose sync)
2007-04-15 havocadded cl_nettimesyncmode 6 (adaptive sync, gradually...
2007-04-15 havocincreased cl_nettimesyncmode 5 tolerance to 25% of...
2007-04-15 havocchanged cl_nettimesyncmode 2 to use tighter tolerances...
2007-04-13 havocremoved cl_nettimesyncmode 5 code, changed default...
2007-04-13 havocadded cl_nettimesyncmode 5 (now the default), this...
2007-04-06 havoccheck vid_activewindow in several spammy prints that...
2007-04-06 havocadded cl_nettimesyncmode 4, this is not the default...
2007-04-06 havocmade the following changes to CL_NetworkTimeReceived:
2007-04-05 havocfix bug with cl_nolerp 1 that caused playdemo to play...
2007-03-18 havocadded iplog support (iplog_list command, iplog_name...
2007-03-17 havocplay a different sound (sound/misc/talk2.wav) for team...
2007-03-16 havocfixed cl_autodemo
2007-03-15 havocseparated the code that sends player name and such...
2007-03-15 havocset pmodel/emodel keys in userinfo for qw servers
2007-03-11 havocdon't abort a download if a level change occurs during...
2007-03-11 havocimplemented .loc file support, including some editing...
2007-02-23 havocpatch from div0 that makes curl downloads stay connecte...
2007-02-18 havocadded svc_trailparticles and svc_pointparticles, these...
2007-02-12 havocadded cl_nettimesyncmode cvar to choose the method...
2007-02-12 havocremoved cl.timenonlerp (reverted to using cl.time)
2007-02-08 havocremoved CL_UpdateEntities call in CSQC rendering code
2007-02-06 havocsome slight cleanup of CL_LerpPoint, and now does a...
2007-02-05 havocredesigned input networking code (still same protocol...
2007-01-23 havocanother minor cleanup for static entities related to...
2007-01-22 havocimplemented csprogs.dat downloading with special dlcach...
2007-01-22 havocmoved EF_MUZZLEFLASH checking to CL_MoveLerpEntityState...
2007-01-22 havocclient no longer tries to download missing files from...
2007-01-22 havocchanged FS_ChangeGamedir to FS_ChangeGameDirs and made...
2007-01-22 havocchanged ping report name matching to allow scoreboard...
2007-01-21 havocimplemented individual file downloads on darkplaces...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2006-12-17 havocimplemented QW gamedir switching and manual gamedir...
2006-12-15 havoccorrected some svc_nop's to clc_nop's (same value but...
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-10-23 havocgot rid of cl.qw_spectator flag because it can be deter...
2006-08-29 havocanother patch from div0 to improve ping parsing behavio...
2006-08-29 havocanother patch from div0 to fix ping report parsing
2006-08-27 havocpatch from div0 to fix ping report parsing where the...
2006-08-27 havocfix bug with gun bobbing in demo playback (where input...
2006-08-25 havocfix the jittery gun bug related to onground changing...
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-07-10 havocchanged how ping report hiding operates, so that it...
2006-07-10 havocfix bug where realtime was used instead of cl.time...
2006-07-09 havocadded ping and status command output parsing in the...
2006-07-07 havocchanged most COM_ParseToken calls to COM_ParseTokenCons...
2006-05-25 havocreplaced cl_beams_relative cvar with cl_beams_quakeposi...
2006-05-25 havocfixed crashes when changing a few settings while playin...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-09 havocsignificantly reworked the cl_movement code, now predic...
2006-05-08 havocfix really stupid bug in qw download code which was...
2006-04-30 havocchanged svc_setangle to cause interpolated turning...
2006-04-18 havocrewrote timing code, now a much better and very differe...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocadded particle effect scripting using effectinfo.txt...
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-20 havocfix nail and explosion sound defaults
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-15 havocremoved cgame and ui code (both unused), this reduces...
2006-03-10 havocfixed cl_activebeams handling, now beams work again
2006-02-28 havocreduced number of GAME_NEXUIZ checks in the engine...
2006-02-26 havocfix crash in nq connect (oops)
2006-02-26 havocqw support is 99% working
2006-02-25 havocadded md4four map checksumming, since QW servers seem...
2006-02-25 havocQW support getting very close
2006-02-25 havocQW support getting closer
2006-02-25 havocmoved parse_model_precache and parse_sound_precache...
2006-02-24 havocbeginnings of qw protocol support
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