most of Q2's keyboard handling ported over - what this means: keypad is now separatel...
[divverent/darkplaces.git] / cl_main.c
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-30 havocfix viewmodel crash
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-09-30 havocent field added back to dlight structures
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-19 havocfix for beams coming from invisible objects
2002-09-19 havocshuffled cl_light and some of cl_tent into cl_main...
2002-09-18 havocmove CL_RelinkBeams after CL_RelinkNetworkEntities...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocgot rid of dlightradius variable which was never actual...
2002-08-25 havocmonster movement interpolation now works in both protoc...
2002-08-15 havocadded support for .colormap values >= 1024 in QC to...
2002-08-05 havocan optimization to CL_RelinkNetworkEntities (and relate...
2002-08-04 havocfix svc_setview
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havocadded cl_explosions and cl_stainmaps cvars, which will...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-07-17 havocscrag, hellknight, and shalrath shots now glow, also...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-05-15 lordhavocmuzzleflash fades out
2002-04-06 lordhavocadded back the hacky NAT routing fix since it actually...
2002-04-01 lordhavocremoved hacky network code that tried to make DP work...
2002-03-17 lordhavocadded EF_STARDUST effect (showering golden sparks,...
2002-02-28 lordhavoccleaned up mouse input system
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-03 lordhavocremoved decals
2002-02-03 lordhavocmuzzleflashs do not keep stacking up on consecutive...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocmade "entities" command show scale and alpha
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-22 lordhavocmake dedicated work again
2002-01-19 lordhavocmoved cl_visedicts to r_refdef.entities
2002-01-16 lordhavocfixed a typo in cl_particles.c that happened to work...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-10-29 lordhavocchanged way that "entities" (CL_PrintEntities_f) displa...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocmove dynamic lights up 30 units for the client player...
2001-10-15 lordhavocMajor update, been neglecting CVS for some time...
2001-05-29 lordhavocsplit render portion of entity_t struct into entity_ren...
2001-05-27 lordhavoccleaned up nearly all of the externs in .c files (moved...
2001-05-26 lordhavocsome whitespace changes
2001-05-12 lordhavocbuild number 101
2001-05-11 lordhavoc***map loader generates portals for the map*** (can...
2001-04-26 lordhavoca big change with a little description...
2001-04-20 lordhavocadded newmap function to render modules (so explosions...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2001-02-09 lordhavocadded back r_speeds2, with masses of information (6...
2000-12-09 lordhavocbmodel rotation physics now work
2000-11-18 lordhavocremoved unused 'minlight' option from dlight struct...
2000-11-17 lordhavocchanged texture slots in use message (developer mode...
2000-11-17 lordhavocupdated to version 1.50, build 75.
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-09-06 lordhavocLinux GLX, a lot of code shrinkage/cleanup, assembly...
2000-08-31 lordhavocmisc. cleanup, bubble trails fixed, improved lightmap...
2000-08-25 lordhavocpmodel fixes (now works properly in listen/singleplayer)
2000-08-23 lordhavocHalfLife texture transparency fixed, pmodel enhanced...
2000-08-23 lordhavocToo many fixes to mention. (sys_ticrate now controls...
2000-08-22 lordhavocInitial revision