]> icculus.org git repositories - divverent/darkplaces.git/history - cl_main.c
added back Always Run option (I forgot that the default speed was bad in
[divverent/darkplaces.git] / cl_main.c
2007-10-06 divverentmake bestweapon customizable using a new register_bestw...
2007-08-10 divverentallow shirt/pants/scoreboard colors to be pulled from...
2007-08-09 havocfix a clientside bug with CL_ValidateState altering...
2007-07-09 dreskUpdated cl_modelindexlist command with additional model...
2007-07-08 dreskAdded command cl_soundindexlist which lists the sound...
2007-06-20 havocsupport modelflags field on entity without a model
2007-06-17 havocchanged all references to entity_render_t->frame to...
2007-06-13 havocbrought back the client->sendsignon flag from original...
2007-06-11 havocmerged several identical pieces of worldmodel setup...
2007-06-01 havocadded DP_EF_NOGUNBOB extension
2007-05-23 havocchanged DP_SV_MODELFLAGS_AS_EFFECTS extension, now...
2007-05-23 havocremove stupid int casts of pitch/yaw in beam code,...
2007-05-20 divverentnew option -capturedemo to capture a demo to an AVI...
2007-05-07 havocnow sends player physics variables as stats, including...
2007-05-04 havocfixed broken trails (introduced by my attempt to fix...
2007-05-03 havocfix bug where attached models spawn a trail from their...
2007-04-30 havocimplemented QW skin support, it's broken on skins that...
2007-04-24 havocadded DP_SV_MODELFLAGS_AS_EFFECTS extension, this adds...
2007-04-24 havocallow model flags to work on attached entities
2007-04-24 dreskAdded check for MAX_MODELS in cl_modelindexlist command
2007-04-24 dreskRemoved modelindexlist command from cmd.c, shifted...
2007-04-17 havocmoved calls of CL_ReadDemoMessage and CL_SendMove from...
2007-04-17 havocreplaced cl_nettimesyncmode with 3 cvars cl_nettimesync...
2007-04-16 havocimplemented shownetgraph
2007-04-14 havocchanged default cl_autodemo_nameformat to put demos...
2007-04-12 havocremoved some unnecessary code in CL_TimeRefresh_f
2007-04-07 havocplayer model no longer shadows gun model
2007-04-05 havocfix bug with cl_nolerp 1 that caused playdemo to play...
2007-03-30 havocdisabled cl_beams_instantaimhack by default, and disabl...
2007-03-30 havocfix bug which caused CL_Move to not see any network...
2007-03-28 havocstop demo playback on connect command but do not disconnect
2007-03-16 havoccl_autodemo and cl_autodemo_nameformat are now saved...
2007-03-16 havocfixed cl_autodemo
2007-03-15 havocimplemented support for fuhquake macros in fuhquake...
2007-03-14 havocloc file parsing now supports whitespace following...
2007-03-12 havocremoved trailing comments on cvar declarations and...
2007-03-12 havocadded support for locs/something.loc naming in loc...
2007-03-12 havocdisable interpolation of predicted movement locations...
2007-03-11 havocimplemented .loc file support, including some editing...
2007-03-09 havocadded cl_dlights_decayradius and cl_dlights_decaybright...
2007-03-08 havocreworked prediction code to work better when riding...
2007-02-28 havoceliminated RENDER_NOCULLFACE (now uses MATERIALFLAG_NOC...
2007-02-23 havocpatch from div0 that makes curl downloads stay connecte...
2007-02-19 havocfixed stair smoothing code so it no longer jitters...
2007-02-19 havocchanged how CL_PrintEntities_f prints the model name...
2007-02-19 havocthis patch may break things and needs testing
2007-02-15 havoccleaned up client qc, menu qc, and server qc VM initial...
2007-02-14 havocfix bug that caused trails to not appear at the right...
2007-02-12 havocadded cl_nettimesyncmode cvar to choose the method...
2007-02-12 havocremoved cl.timenonlerp (reverted to using cl.time)
2007-02-12 havocfixed problems with network entity viewmodels not follo...
2007-02-11 havocsome optimizations of CL_UpdateNetworkEntity to lower...
2007-02-08 havocremoved CL_UpdateEntities call in CSQC rendering code
2007-02-06 havocsome slight cleanup of CL_LerpPoint, and now does a...
2007-02-05 havocredesigned input networking code (still same protocol...
2007-02-03 havocmade CL_SetInfo check for more forbidden characters...
2007-02-02 havocmoved interpolation of viewangles when playing back...
2007-01-23 havocfixed bug in CL_RelinkStaticEntities related to delayed...
2007-01-23 havocfixed bug in CSQC_AddRenderEdict (it was using the...
2007-01-23 havoceliminated cl.csqc_entities array and related fields
2007-01-23 havocsignificant cleanup of CL_UpdateEntities, GL_UpdateNetw...
2007-01-22 havocimplemented csprogs.dat downloading with special dlcach...
2007-01-22 havocmoved EF_MUZZLEFLASH checking to CL_MoveLerpEntityState...
2007-01-22 havocCL_Effect (called by svc_effect parsing) now sanity...
2007-01-21 havocimplemented individual file downloads on darkplaces...
2007-01-18 havocfixed problems with cl.time stepping backwards causing...
2007-01-14 havocpatch from div0 that enables printf format warnings...
2006-12-30 havocfix stupid bug in CL_SetInfo when checking for pmodel...
2006-12-06 havocfixed bug that caused csqc to only load after a map...
2006-11-15 havocfixed view location bugs in csqc; it was reading the...
2006-11-06 havocimplemented MATRIX4X4_OPENGLORIENTATION #define option...
2006-11-06 havoccleaned up almost all direct indexing of matrix4x4_t...
2006-09-13 blackTry to fix a dedicated server crash by moving the two...
2006-08-29 havocanother patch from div0 to improve ping parsing behavio...
2006-08-26 havocCSQC fixes (less broken, still not spec compliant)
2006-08-05 molivierRemoved all calls to strcpy; most of them are now calls...
2006-06-10 havocdisabled the broken cl_autodemo feature until Sajt...
2006-06-09 havocweb download patch from div0, this adds the "curl"...
2006-05-28 havocfurther tweaks to prediction
2006-05-25 havocreplaced cl_beams_relative cvar with cl_beams_quakeposi...
2006-05-25 havocfixed crashes when changing a few settings while playin...
2006-05-12 havocreorganized a lot of renderer variables into r_refdef...
2006-05-10 havocimproved setinfo handling so that quakeworld works...
2006-05-09 havocsignificantly reworked the cl_movement code, now predic...
2006-04-30 havocchanged svc_setangle to cause interpolated turning...
2006-04-20 havocchanged particle trail handling so that the TE_TEI_G3...
2006-04-18 havocrewrote timing code, now a much better and very differe...
2006-04-15 havocfix clientside bmodel collisions (now can walk around...
2006-04-08 havocmade darkplaces able to compile as C++ again, and fixed...
2006-04-04 havocadded particle effect scripting using effectinfo.txt...
2006-03-29 havoceliminated model->meshlist, replaced with an embedded...
2006-03-25 sajtcl_autodemo, when set to true, automatically records...
2006-03-23 havocfix some TraceBox calls that weren't updated like they...
2006-03-23 havoccorrected PFLAGS_FULLDYNAMIC pitch angle handling
2006-03-21 havocrenamed varray_ arrays to rsurface_array_, and they...
2006-03-21 havocmoved SCR_UpdateScreen and SCR_DrawScreen code to cl_sc...
2006-03-15 havocmoved many cl_ prefixed variables into cl. or cls.
2006-03-15 havocremoved cgame and ui code (both unused), this reduces...
2006-03-10 havocfixed cl_activebeams handling, now beams work again
2006-03-04 havoceliminated calls to Matrix4x4_CreateIdentity (now copie...
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