]> icculus.org git repositories - divverent/darkplaces.git/history - cl_main.c
... actually 16 looks better as a start size
[divverent/darkplaces.git] / cl_main.c
2004-05-19 havoc... actually 16 looks better as a start size
2004-05-19 havocupdated cl_explosions_size_start and cl_explosions_size...
2004-05-18 havocseparated rtlight (light[]) settings from normal glow...
2004-05-17 havocTomaz added some cl_explosions cvars, more work on...
2004-04-14 havocfix sprite pitch; apparently quake did not negate their...
2004-04-10 havocreverse pitch direction on PFLAGS_FULLDYNAMIC light...
2004-04-05 havocfixed very annoying '5 second timeout' bug in Host_Shut...
2004-03-17 havocexpanded cl_max_beams from 24 to 256
2004-03-16 havocdoubled brightness of most dlights, and halved brightne...
2004-03-10 havocadded Print versions of Printf functions and made all...
2004-03-05 molivierDon't use coronas for muzzleflashes
2004-03-02 havocdlights using light_lev now need the PFLAG_FULLDYNAMIC...
2004-03-01 havoccleaned up rtlight handling, merging most code between...
2004-02-21 havoccleaned up R_RenderView setup code a bit, and shuffled...
2004-02-21 havocmoved light matrix generation out of the render code...
2003-12-31 havocmake sure client ports are opened before trying to...
2003-12-08 havocfix the weapon alpha with invisibility in transfusion
2003-12-07 havoctodo item done: now ignores modelflags on view entities...
2003-11-14 havocdon't draw viewmodel during intermission
2003-11-10 havocnow limits animation lerp time to .1 second to fix...
2003-10-21 blackAdded in_mouse_x and in_mouse_y, which contain the...
2003-10-17 blackUpdated some builtin parameter lists, added 2 functions...
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-10-11 havocmade weapon only 50% invisible in Transfusion with...
2003-09-30 molivierLots of str[n]cat, str[n]cpy, and [v]sprintf have been...
2003-09-19 havocfinished a lot of little todo items, mostly regarding...
2003-09-13 havocrenamed PROTOCOL_VERSION stuff to PROTOCOL_QUAKE, PROTO...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-08-14 havocq3bsp is still not working yet, but getting closer
2003-08-06 havocupgraded network protocol to DPPROTOCOL_VERSION4 -...
2003-07-31 havocsimplified dlight fading code
2003-07-25 havocsupport for %s_%i.skin files on alias models (I.E....
2003-07-24 havocmd3 tag attachments (implemented but untested), also...
2003-07-22 havocviewmodels should not emit dlights (they spawn around...
2003-07-17 havocmoved all type-specific model fields to respective...
2003-07-14 havocadded r_lightning.c to move the lightning beam renderin...
2003-07-12 havocfix a bunch of things that should have been checking...
2003-07-02 havocchanged brush model API - now uses function pointers...
2003-07-01 havocredesigned how the renderer handles much of it's state...
2003-06-22 havocThis is the network rewrite I've been working on for...
2003-05-25 havocsome cleanups to hostcache (got rid of driver/address...
2003-04-26 havocreverted dynamic allocation of sv.edicts because there...
2003-04-25 havocsv.edicts (and related things) are now dynamically...
2003-04-21 havocnudge dlights out of walls if they're too close
2003-04-18 havocfix model lighting (pitch was backwards)
2003-04-03 havocgot rid of use of eye in entity database
2003-03-28 havoccorrected the misspelled name GAME_NEXIUZ (and related...
2003-03-22 havocfix decals bug introduced by transition to matrix use
2003-03-15 havocvarray_* rewritten to remove padding (varray_vertex3f...
2003-03-09 havocchanged R_Mesh_ system (again), now uses R_Mesh_GetSpac...
2003-03-07 havocview.c, cl_parse.c, cl_main.c, gl_rmain.c - trying...
2003-02-10 havocadded cl_noplayershadow cvar to allow disabling player...
2003-01-31 havocchthon lightning no longer uses beam polygons
2003-01-28 havoccorrected comment again, indicating that the offset...
2003-01-28 havoccorrected numbering of polygons in comment (oops)
2003-01-28 havocadded a lot of comments to lightning beam code
2003-01-27 havoclightning beams have been replaced with a polygon effec...
2003-01-23 havocentity shadow casting is now optional per entity (EF_NO...
2002-11-10 havocadded Nexiuz TE_ effects (prefixed TE_TEI_) and Nexiuz...
2002-10-30 havocfix viewmodel crash
2002-10-29 havocview model is now properly lit in realtime mode
2002-10-27 havocgloss now works correctly
2002-10-16 havocfixed some dynamic lighting bugs related to glowing...
2002-10-14 havocR_LoadTexture functions take a palette pointer now
2002-09-30 havocent field added back to dlight structures
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-09-19 havocfix for beams coming from invisible objects
2002-09-19 havocshuffled cl_light and some of cl_tent into cl_main...
2002-09-18 havocmove CL_RelinkBeams after CL_RelinkNetworkEntities...
2002-09-05 havocyou can now (try to) play in maps you don't have, and...
2002-08-28 havocgot rid of dlightradius variable which was never actual...
2002-08-25 havocmonster movement interpolation now works in both protoc...
2002-08-15 havocadded support for .colormap values >= 1024 in QC to...
2002-08-05 havocan optimization to CL_RelinkNetworkEntities (and relate...
2002-08-04 havocfix svc_setview
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-08-02 havocadded cl_explosions and cl_stainmaps cvars, which will...
2002-07-25 havoc.dpv video playback is now implemented. Slow though...
2002-07-17 havocscrag, hellknight, and shalrath shots now glow, also...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-05-15 lordhavocmuzzleflash fades out
2002-04-06 lordhavocadded back the hacky NAT routing fix since it actually...
2002-04-01 lordhavocremoved hacky network code that tried to make DP work...
2002-03-17 lordhavocadded EF_STARDUST effect (showering golden sparks,...
2002-02-28 lordhavoccleaned up mouse input system
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-25 lordhavocremoved gl_viewmodeldepthhack
2002-02-19 lordhavocadded viewzoom extension to QC and client (smooth snipe...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-03 lordhavocremoved decals
2002-02-03 lordhavocmuzzleflashs do not keep stacking up on consecutive...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-26 lordhavocmade "entities" command show scale and alpha
2002-01-25 lordhavocadded cl_screen.c/h (eventually most 2D stuff should...
2002-01-22 lordhavocmake dedicated work again
2002-01-19 lordhavocmoved cl_visedicts to r_refdef.entities
2002-01-16 lordhavocfixed a typo in cl_particles.c that happened to work...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
next