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precalculate texture vectors on mdl/md2/md3 models, this improves
[divverent/darkplaces.git] / cl_gecko.c
2007-11-27 sajtI believe this is what you meant... by the way, you...
2007-11-27 blackUse BGRA >_>
2007-11-27 blackRework cl_video to use dyntextures.