]> icculus.org git repositories - divverent/darkplaces.git/history - cl_collision.h
q3bsp surfaces are now always rendered in the same order, made the q1bsp vis overrun...
[divverent/darkplaces.git] / cl_collision.h
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-07-17 havocmoved all type-specific model fields to respective...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...