eliminated qbyte type, now uses unsigned char throughout the engine for this purpose
[divverent/darkplaces.git] / cl_collision.h
2005-04-30 havocrelocated the CL_SendMove call to put it at the end...
2005-04-10 havocfixed a crash if decals are stuck to submodels when...
2005-02-04 havocno longer hits triangles of your own player model when...
2004-12-01 havocsome minor cleanup to CL_TraceLine, added CL_SelectTrac...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-07-17 havocmoved all type-specific model fields to respective...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...