]> icculus.org git repositories - divverent/darkplaces.git/history - cl_collision.c
made dland2.wav not play in GAME_NEXUIZ
[divverent/darkplaces.git] / cl_collision.c
2005-04-10 havocfixed a crash if decals are stuck to submodels when...
2005-04-06 havocchanged cl_brushmodel_entities array from entity_render...
2005-04-05 havocreduced client memory usage by 29MB by making cl_max_en...
2005-02-04 havocno longer hits triangles of your own player model when...
2005-01-17 havochush fraction out of bounds warnings in CL_SelectTraceline
2005-01-13 havocbound the fractions in CL_TraceLine instead of posting...
2005-01-13 havocoptimizations to CL_SelectTraceLine to scan entity...
2004-12-01 havocimplemented PRYDON_CLIENTCURSOR extension (clientside...
2004-12-01 havocsome minor cleanup to CL_TraceLine, added CL_SelectTrac...
2004-08-18 tomazFixed collision: client getting fraction out of bounds...
2004-02-02 havocadded trace.realfraction field which is now used for...
2004-01-07 havocfix a bad bug in developer printing of out of bounds...
2003-10-11 havocadded DP_QC_TRACE_MOVETYPE_HITMODEL extension (and...
2003-08-27 havocq3bsp curve collisions (technically it can collide...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2003-07-22 havoccollision code cleanups (model->brush.TraceBox is now...
2003-07-19 havocadded SV_PointContents
2003-07-17 havocmoved all type-specific model fields to respective...
2002-10-27 havocadd an error check for invalid maxfrac before returning...
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-08-28 havocmost of the framework for hardware accelerated transfor...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...