vertex arrays renamed to varray_ and exposed to rest of engine
[divverent/darkplaces.git] / chase.c
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-02-18 lordhavocnew entity protocol, GREATLY improved over quake, massi...
2002-02-15 lordhavocdouble precision RecursiveHullCheck
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...
2002-01-16 lordhavocrewrote memory system entirely (hunk, cache, and zone...
2001-12-04 lordhavocrewrote RecursiveHullCheck, no longer gets stuck on...
2001-11-02 lordhavocpossible improvement to keep camera out of walls (still...
2001-10-26 lordhavocadded CVAR_SAVE and CVAR_NOTIFY flags to cvar_t structu...
2001-10-15 lordhavocchanged defaults for chase_active camera position,...
2001-04-06 lordhavocoptimized AngleVectors calls (pass NULL for vectors...
2001-02-23 lordhavocimproved TraceLine in chase.c to be more generally...
2000-12-09 lordhavocbmodel rotation physics now work
2000-10-21 lordhavocfixed chase_active (TraceLine no longer returns '0...
2000-10-15 lordhavocGigantic commit - dlight system rewritten
2000-08-25 lordhavocpmodel fixes (now works properly in listen/singleplayer)
2000-08-22 lordhavocpmodel command support for Nehahra multiplayer (select...
2000-08-22 lordhavocInitial revision