]> icculus.org git repositories - divverent/darkplaces.git/history - cgamevm.c
skip surfaces with no triangles in Q3BSP rendering code to avoid a R_Mesh_Draw warning
[divverent/darkplaces.git] / cgamevm.c
2004-09-14 havocPROTOCOL_DARKPLACES5
2004-08-25 havocMem_AllocPool flags and parent parameters added, now...
2004-02-21 havocmoved light matrix generation out of the render code...
2003-08-19 havocmore q3bsp work (and no it still doesn't work right)
2002-09-27 havocCL_TraceLine can now return what entity was hit (this...
2002-08-03 havocLots of speedups and cleanups in client code, dynamical...
2002-06-02 knghtbrdA minor removal of a few pieces of dead code. Nothing...
2002-05-21 lordhavocsplit out RecursiveHullCheck and related code into...
2002-02-27 lordhavocrenamed byte to qbyte throughout engine to eliminate...
2002-02-01 lordhavocadded CGVM_Stain function
2002-02-01 molivierRemoved warnings in MSVC6. Updated the DSP file.
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...