]> icculus.org git repositories - divverent/darkplaces.git/history - cg_math.h
if a (supposedly) quake sky texture is not 128x256, upload it just as a solid layer
[divverent/darkplaces.git] / cg_math.h
2002-08-05 havocoptimized phys_moveentities (in cgame.c) so it doesn...
2002-06-02 knghtbrdDP code cleanup, stage one - all headers that can be...
2002-01-31 lordhavocgot rid of buildnumber.c and buildnum program, now...