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illuminated surfaces are now sorted by texture, giving a good fps
[divverent/darkplaces.git] / bih.c
2010-06-29 divverentspeed up decal creation in newdecalsystem by using...
2010-06-25 havocadded BIH_GetTriangleListForBox function
2010-02-18 havocmoved BIH_LEAF from bih_nodetype_t to bih_leaftype_t
2010-02-17 havocimplemented and debugged BIH (Bounding Interval Hierarc...
2010-02-15 havocimplementing Bounding Interval Hierarchy collision...