renamed r_staticworldlights to r_shadow_staticworldlights
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Nov 2002 01:23:30 +0000 (01:23 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 4 Nov 2002 01:23:30 +0000 (01:23 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2598 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index 2fe41e5..fe186d7 100644 (file)
@@ -52,7 +52,7 @@ unsigned short d_lightstylevalue[256];
 cvar_t r_drawentities = {0, "r_drawentities","1"};
 cvar_t r_drawviewmodel = {0, "r_drawviewmodel","1"};
 cvar_t r_shadows = {CVAR_SAVE, "r_shadows", "1"};
-cvar_t r_staticworldlights = {0, "r_staticworldlights", "1"};
+cvar_t r_shadow_staticworldlights = {0, "r_shadow_staticworldlights", "1"};
 cvar_t r_speeds = {0, "r_speeds","0"};
 cvar_t r_fullbright = {0, "r_fullbright","0"};
 cvar_t r_wateralpha = {CVAR_SAVE, "r_wateralpha","1"};
@@ -221,7 +221,7 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable (&r_drawentities);
        Cvar_RegisterVariable (&r_drawviewmodel);
        Cvar_RegisterVariable (&r_shadows);
-       Cvar_RegisterVariable (&r_staticworldlights);
+       Cvar_RegisterVariable (&r_shadow_staticworldlights);
        Cvar_RegisterVariable (&r_speeds);
        Cvar_RegisterVariable (&r_fullbrights);
        Cvar_RegisterVariable (&r_wateralpha);
@@ -892,7 +892,7 @@ void R_ShadowVolumeLighting (int visiblevolumes)
                if (!visiblevolumes)
                        R_Shadow_Stage_ShadowVolumes();
                ent = &cl_entities[0].render;
-               if (wl->shadowvolume && r_staticworldlights.integer)
+               if (wl->shadowvolume && r_shadow_staticworldlights.integer)
                        R_Shadow_DrawWorldLightShadowVolume(&ent->matrix, wl);
                else
                        R_TestAndDrawShadowVolume(ent, wl->origin, cullradius / ent->scale, lightradius / ent->scale, clipmins, clipmaxs);
@@ -958,7 +958,7 @@ void R_ShadowVolumeLighting (int visiblevolumes)
 
                if (!visiblevolumes)
                        R_Shadow_Stage_ShadowVolumes();
-               if (sl->shadowvolume && r_staticworldlights.integer)
+               if (sl->shadowvolume && r_shadow_staticworldlights.integer)
                        R_DrawWorldLightShadowVolume(&cl_entities[0].render.matrix, sl->shadowvolume);
                else
                        R_TestAndDrawShadowVolume(&cl_entities[0].render, sl->origin, cullradius, lightradius);