moved health counter in quake hud back to its original position, no longer overlappin...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 11 Dec 2006 16:39:13 +0000 (16:39 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 11 Dec 2006 16:39:13 +0000 (16:39 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6646 d7cf8633-e32d-0410-b094-e92efae38249

sbar.c

diff --git a/sbar.c b/sbar.c
index 2e1140a..6bed527 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -1325,7 +1325,7 @@ void Sbar_Draw (void)
                                Sbar_DrawFace ();
 
                                // health
-                               Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
                                // ammo icon
                                if (gamemode == GAME_ROGUE)