remove support for GL_EXT_compiled_vertex_array extension
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 5 Jan 2010 09:33:35 +0000 (09:33 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 5 Jan 2010 09:33:35 +0000 (09:33 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9782 d7cf8633-e32d-0410-b094-e92efae38249

cl_particles.c
gl_backend.c
gl_backend.h
gl_draw.c
gl_rmain.c
gl_rsurf.c
glquake.h
r_explosion.c
r_shadow.c
vid.h
vid_shared.c

index d0846c0..1fb4623 100644 (file)
@@ -2284,9 +2284,7 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        // (this assumes they all use one particle font texture!)
        GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
        R_SetupShader_Generic(particletexture[63].texture, NULL, GL_MODULATE, 1);
-       GL_LockArrays(0, numsurfaces*4);
        R_Mesh_Draw(0, numsurfaces * 4, 0, numsurfaces * 2, NULL, particle_elements, 0, 0);
-       GL_LockArrays(0, 0);
 }
 
 void R_DrawDecals (void)
@@ -2550,7 +2548,6 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        // now render batches of particles based on blendmode and texture
        blendmode = PBLEND_INVALID;
        texture = NULL;
-       GL_LockArrays(0, numsurfaces*4);
        batchstart = 0;
        batchcount = 0;
        for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
@@ -2592,7 +2589,6 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                batchcount = surfacelistindex - batchstart;
                R_Mesh_Draw(batchstart * 4, batchcount * 4, batchstart * 2, batchcount * 2, NULL, particle_elements, 0, 0);
        }
-       GL_LockArrays(0, 0);
 }
 
 void R_DrawParticles (void)
index 4cbcce2..ec1e548 100644 (file)
@@ -14,8 +14,6 @@ cvar_t r_renderview = {0, "r_renderview", "1", "enables rendering 3D views (you
 cvar_t r_waterwarp = {CVAR_SAVE, "r_waterwarp", "1", "warp view while underwater"};
 cvar_t gl_polyblend = {CVAR_SAVE, "gl_polyblend", "1", "tints view while underwater, hurt, etc"};
 cvar_t gl_dither = {CVAR_SAVE, "gl_dither", "1", "enables OpenGL dithering (16bit looks bad with this off)"};
-cvar_t gl_lockarrays = {0, "gl_lockarrays", "0", "enables use of glLockArraysEXT, may cause glitches with some broken drivers, and may be slower than normal"};
-cvar_t gl_lockarrays_minimumvertices = {0, "gl_lockarrays_minimumvertices", "1", "minimum number of vertices required for use of glLockArraysEXT, setting this too low may reduce performance"};
 cvar_t gl_vbo = {CVAR_SAVE, "gl_vbo", "3", "make use of GL_ARB_vertex_buffer_object extension to store static geometry in video memory for faster rendering, 0 disables VBO allocation or use, 1 enables VBOs for vertex and triangle data, 2 only for vertex data, 3 for vertex data and triangle data of simple meshes (ones with only one surface)"};
 cvar_t gl_fbo = {CVAR_SAVE, "gl_fbo", "1", "make use of GL_ARB_framebuffer_object extension to enable shadowmaps and other features using pixel formats different from the framebuffer"};
 
@@ -282,8 +280,6 @@ void gl_backend_init(void)
        Cvar_RegisterVariable(&gl_polyblend);
        Cvar_RegisterVariable(&v_flipped);
        Cvar_RegisterVariable(&gl_dither);
-       Cvar_RegisterVariable(&gl_lockarrays);
-       Cvar_RegisterVariable(&gl_lockarrays_minimumvertices);
        Cvar_RegisterVariable(&gl_vbo);
        Cvar_RegisterVariable(&gl_paranoid);
        Cvar_RegisterVariable(&gl_printcheckerror);
@@ -981,33 +977,6 @@ void GL_Color(float cr, float cg, float cb, float ca)
        }
 }
 
-void GL_LockArrays(int first, int count)
-{
-       if (count < gl_lockarrays_minimumvertices.integer)
-       {
-               first = 0;
-               count = 0;
-       }
-       if (gl_state.lockrange_count != count || gl_state.lockrange_first != first)
-       {
-               if (gl_state.lockrange_count)
-               {
-                       gl_state.lockrange_count = 0;
-                       CHECKGLERROR
-                       qglUnlockArraysEXT();
-                       CHECKGLERROR
-               }
-               if (count && vid.support.ext_compiled_vertex_array && gl_lockarrays.integer)
-               {
-                       gl_state.lockrange_first = first;
-                       gl_state.lockrange_count = count;
-                       CHECKGLERROR
-                       qglLockArraysEXT(first, count);
-                       CHECKGLERROR
-               }
-       }
-}
-
 void GL_Scissor (int x, int y, int width, int height)
 {
        CHECKGLERROR
index 72f2bc4..cea789c 100644 (file)
@@ -37,7 +37,6 @@ void GL_CullFace(int state);
 void GL_AlphaTest(int state);
 void GL_ColorMask(int r, int g, int b, int a);
 void GL_Color(float cr, float cg, float cb, float ca);
-void GL_LockArrays(int first, int count);
 void GL_ActiveTexture(unsigned int num);
 void GL_ClientActiveTexture(unsigned int num);
 void GL_Scissor(int x, int y, int width, int height);
@@ -47,8 +46,6 @@ void GL_Clear(int mask);
 unsigned int GL_Backend_CompileProgram(int vertexstrings_count, const char **vertexstrings_list, int geometrystrings_count, const char **geometrystrings_list, int fragmentstrings_count, const char **fragmentstrings_list);
 void GL_Backend_FreeProgram(unsigned int prog);
 
-extern cvar_t gl_lockarrays;
-extern cvar_t gl_mesh_copyarrays;
 extern cvar_t gl_paranoid;
 extern cvar_t gl_printcheckerror;
 
index a18e59c..da59350 100644 (file)
--- a/gl_draw.c
+++ b/gl_draw.c
@@ -1467,9 +1467,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                                if (batchcount)
                                                {
                                                        // switching from freetype to non-freetype rendering
-                                                       GL_LockArrays(0, batchcount * 4);
                                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                                       GL_LockArrays(0, 0);
                                                        batchcount = 0;
                                                        ac = color4f;
                                                        at = texcoord2f;
@@ -1506,9 +1504,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                batchcount++;
                                if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                       GL_LockArrays(0, 0);
                                        batchcount = 0;
                                        ac = color4f;
                                        at = texcoord2f;
@@ -1522,9 +1518,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                        if (batchcount)
                                        {
                                                // we need a different character map, render what we currently have:
-                                               GL_LockArrays(0, batchcount * 4);
                                                R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                               GL_LockArrays(0, 0);
                                                batchcount = 0;
                                                ac = color4f;
                                                at = texcoord2f;
@@ -1583,9 +1577,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                                batchcount++;
                                if (batchcount >= QUADELEMENTS_MAXQUADS)
                                {
-                                       GL_LockArrays(0, batchcount * 4);
                                        R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-                                       GL_LockArrays(0, 0);
                                        batchcount = 0;
                                        ac = color4f;
                                        at = texcoord2f;
@@ -1603,11 +1595,7 @@ float DrawQ_String_Scale(float startx, float starty, const char *text, size_t ma
                }
        }
        if (batchcount > 0)
-       {
-               GL_LockArrays(0, batchcount * 4);
                R_Mesh_Draw(0, batchcount * 4, 0, batchcount * 2, quadelement3i, quadelement3s, 0, 0);
-               GL_LockArrays(0, 0);
-       }
 
        if (outcolor)
                *outcolor = colorindex;
@@ -1724,9 +1712,7 @@ void DrawQ_Mesh (drawqueuemesh_t *mesh, int flags)
        R_Mesh_TexCoordPointer(0, 2, mesh->data_texcoord2f, 0, 0);
        R_SetupShader_Generic(mesh->texture, NULL, GL_MODULATE, 1);
 
-       GL_LockArrays(0, mesh->num_vertices);
        R_Mesh_Draw(0, mesh->num_vertices, 0, mesh->num_triangles, mesh->data_element3i, mesh->data_element3s, 0, 0);
-       GL_LockArrays(0, 0);
 }
 
 void DrawQ_LineLoop (drawqueuemesh_t *mesh, int flags)
index a8467a3..7eee096 100644 (file)
@@ -9665,10 +9665,7 @@ void RSurf_DrawBatch_Simple(int texturenumsurfaces, const msurface_t **texturesu
        int numtriangles;
        // TODO: lock all array ranges before render, rather than on each surface
        if (texturenumsurfaces == 1)
-       {
-               GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
                R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
-       }
        else if (r_batchmode.integer == 2)
        {
                #define MAXBATCHTRIANGLES 4096
@@ -9713,7 +9710,6 @@ void RSurf_DrawBatch_Simple(int texturenumsurfaces, const msurface_t **texturesu
                        surface2 = texturesurfacelist[j-1];
                        numvertices = surface2->num_firstvertex + surface2->num_vertices - surface->num_firstvertex;
                        numtriangles = surface2->num_firsttriangle + surface2->num_triangles - surface->num_firsttriangle;
-                       GL_LockArrays(surface->num_firstvertex, numvertices);
                        R_Mesh_Draw(surface->num_firstvertex, numvertices, surface->num_firsttriangle, numtriangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
                }
        }
@@ -9722,7 +9718,6 @@ void RSurf_DrawBatch_Simple(int texturenumsurfaces, const msurface_t **texturesu
                for (i = 0;i < texturenumsurfaces;i++)
                {
                        surface = texturesurfacelist[i];
-                       GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
                        R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
                }
        }
@@ -9802,7 +9797,6 @@ static void RSurf_DrawBatch_WithLightmapSwitching_WithWaterTextureSwitching(int
                surface = texturesurfacelist[i];
                RSurf_BindLightmapForSurface(surface);
                RSurf_BindReflectionForSurface(surface);
-               GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
                R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
        }
 }
@@ -9820,7 +9814,6 @@ static void RSurf_DrawBatch_WithLightmapSwitching(int texturenumsurfaces, const
        if (texturenumsurfaces == 1)
        {
                RSurf_BindLightmapForSurface(surface);
-               GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
                R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
        }
        else if (r_batchmode.integer == 2)
@@ -9885,7 +9878,6 @@ static void RSurf_DrawBatch_WithLightmapSwitching(int texturenumsurfaces, const
                        surface2 = texturesurfacelist[j-1];
                        numvertices = surface2->num_firstvertex + surface2->num_vertices - surface->num_firstvertex;
                        numtriangles = surface2->num_firsttriangle + surface2->num_triangles - surface->num_firsttriangle;
-                       GL_LockArrays(surface->num_firstvertex, numvertices);
                        R_Mesh_Draw(surface->num_firstvertex, numvertices, surface->num_firsttriangle, numtriangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
                }
 #if 0
@@ -9898,7 +9890,6 @@ static void RSurf_DrawBatch_WithLightmapSwitching(int texturenumsurfaces, const
                {
                        surface = texturesurfacelist[i];
                        RSurf_BindLightmapForSurface(surface);
-                       GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
                        R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
                }
        }
@@ -9928,7 +9919,6 @@ static void RSurf_DrawBatch_ShowSurfaces(int texturenumsurfaces, const msurface_
                        const msurface_t *surface = texturesurfacelist[texturesurfaceindex];
                        int k = (int)(((size_t)surface) / sizeof(msurface_t));
                        GL_Color((k & 15) * (1.0f / 16.0f) * r_refdef.view.colorscale, ((k >> 4) & 15) * (1.0f / 16.0f) * r_refdef.view.colorscale, ((k >> 8) & 15) * (1.0f / 16.0f) * r_refdef.view.colorscale, 1);
-                       GL_LockArrays(surface->num_firstvertex, surface->num_vertices);
                        R_Mesh_Draw(surface->num_firstvertex, surface->num_vertices, surface->num_firsttriangle, surface->num_triangles, rsurface.modelelement3i, rsurface.modelelement3s, rsurface.modelelement3i_bufferobject, rsurface.modelelement3s_bufferobject);
                }
        }
@@ -10303,7 +10293,6 @@ static void R_DrawTextureSurfaceList_GL20(int texturenumsurfaces, const msurface
                GL_DepthMask(true);
                R_SetupShader_Surface(vec3_origin, (rsurface.texture->currentmaterialflags & MATERIALFLAG_MODELLIGHT) != 0, 1, 1, rsurface.texture->specularscale, prepass ? RSURFPASS_DEFERREDGEOMETRY : RSURFPASS_BASE);
                RSurf_DrawBatch_Simple(texturenumsurfaces, texturesurfacelist);
-               GL_LockArrays(0, 0);
        }
        else if ((rsurface.texture->currentmaterialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION)) && !r_waterstate.renderingscene)
        {
@@ -10311,11 +10300,9 @@ static void R_DrawTextureSurfaceList_GL20(int texturenumsurfaces, const msurface
                GL_DepthMask(true);
                R_SetupShader_Surface(vec3_origin, (rsurface.texture->currentmaterialflags & MATERIALFLAG_MODELLIGHT) != 0, 1, 1, rsurface.texture->specularscale, RSURFPASS_BACKGROUND);
                RSurf_DrawBatch_WithLightmapSwitching_WithWaterTextureSwitching(texturenumsurfaces, texturesurfacelist);
-               GL_LockArrays(0, 0);
                GL_DepthMask(false);
                R_SetupShader_Surface(vec3_origin, (rsurface.texture->currentmaterialflags & MATERIALFLAG_MODELLIGHT) != 0, 1, 1, rsurface.texture->specularscale, prepass ? RSURFPASS_DEFERREDGEOMETRY : RSURFPASS_BASE);
                RSurf_DrawBatch_WithLightmapSwitching_WithWaterTextureSwitching(texturenumsurfaces, texturesurfacelist);
-               GL_LockArrays(0, 0);
        }
        else
        {
@@ -10328,7 +10315,6 @@ static void R_DrawTextureSurfaceList_GL20(int texturenumsurfaces, const msurface
                        RSurf_DrawBatch_WithLightmapSwitching(texturenumsurfaces, texturesurfacelist);
                else
                        RSurf_DrawBatch_Simple(texturenumsurfaces, texturesurfacelist);
-               GL_LockArrays(0, 0);
        }
 }
 
@@ -10445,7 +10431,6 @@ static void R_DrawTextureSurfaceList_GL13(int texturenumsurfaces, const msurface
                default:
                        Con_Printf("R_DrawTextureSurfaceList: unknown layer type %i\n", layer->type);
                }
-               GL_LockArrays(0, 0);
        }
        CHECKGLERROR
        if (rsurface.texture->currentmaterialflags & MATERIALFLAG_ALPHATEST)
@@ -10497,7 +10482,6 @@ static void R_DrawTextureSurfaceList_GL11(int texturenumsurfaces, const msurface
                                        RSurf_DrawBatch_GL11_Lightmap(texturenumsurfaces, texturesurfacelist, 1, 1, 1, 1, false, false);
                                else
                                        RSurf_DrawBatch_GL11_VertexColor(texturenumsurfaces, texturesurfacelist, 1, 1, 1, 1, false, false);
-                               GL_LockArrays(0, 0);
                                // then apply the texture to it
                                GL_BlendFunc(GL_DST_COLOR, GL_SRC_COLOR);
                                R_Mesh_TexBind(0, layer->texture);
@@ -10564,7 +10548,6 @@ static void R_DrawTextureSurfaceList_GL11(int texturenumsurfaces, const msurface
                default:
                        Con_Printf("R_DrawTextureSurfaceList: unknown layer type %i\n", layer->type);
                }
-               GL_LockArrays(0, 0);
        }
        CHECKGLERROR
        if (rsurface.texture->currentmaterialflags & MATERIALFLAG_ALPHATEST)
@@ -11697,9 +11680,7 @@ static void R_DrawModelDecals_Entity(entity_render_t *ent)
                GL_CullFace(GL_NONE);
                GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
                R_SetupShader_Generic(decalskinframe->base, NULL, GL_MODULATE, 1);
-               GL_LockArrays(0, numtris * 3);
                R_Mesh_Draw(0, numtris * 3, 0, numtris, decalsystem->element3i, decalsystem->element3s, 0, 0);
-               GL_LockArrays(0, 0);
        }
 }
 
index 96f2bc8..9478d23 100644 (file)
@@ -1132,7 +1132,6 @@ void R_Q1BSP_DrawShadowMap(int side, entity_render_t *ent, const vec3_t relative
                GL_CullFace(rsurface.texture->currentmaterialflags & MATERIALFLAG_NOCULLFACE ? GL_NONE : r_refdef.view.cullface_back);
                RSurf_PrepareVerticesForBatch(false, false, batchsize, batch);
                RSurf_DrawBatch_Simple(batchsize, batch);
-               GL_LockArrays(0, 0);
        }
 }
 
index 0385511..bd3e133 100644 (file)
--- a/glquake.h
+++ b/glquake.h
@@ -336,10 +336,6 @@ extern void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
 #define GL_TEXTURE31_ARB                               0x84DF
 #endif
 
-// GL_EXT_compiled_vertex_array
-extern void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
-extern void (GLAPIENTRY *qglUnlockArraysEXT) (void);
-
 // GL_ARB_texture_env_combine
 #ifndef GL_COMBINE_ARB
 #define GL_COMBINE_ARB                                 0x8570
index e26ba58..ecb83f1 100644 (file)
@@ -222,9 +222,7 @@ static void R_DrawExplosion_TransparentCallback(const entity_render_t *ent, cons
                R_Mesh_VertexPointer(e->vert[0], 0, 0);
                // FIXME: fixed function path can't properly handle r_refdef.view.colorscale > 1
                GL_Color(e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, e->alpha * r_refdef.view.colorscale, 1);
-               GL_LockArrays(0, numverts);
                R_Mesh_Draw(0, numverts, 0, numtriangles, NULL, explosiontris[0], 0, 0);
-               GL_LockArrays(0, 0);
        }
 }
 
index a1f490b..56c387f 100644 (file)
@@ -1330,7 +1330,6 @@ void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f,
                r_refdef.stats.lights_shadowtriangles += tris;
                CHECKGLERROR
                R_Mesh_VertexPointer(shadowvertex3f, 0, 0);
-               GL_LockArrays(0, outverts);
                if (r_shadow_rendermode == R_SHADOW_RENDERMODE_ZPASS_STENCIL)
                {
                        // increment stencil if frontface is infront of depthbuffer
@@ -1352,7 +1351,6 @@ void R_Shadow_VolumeFromList(int numverts, int numtris, const float *invertex3f,
                        qglStencilOp(GL_KEEP, GL_INCR, GL_KEEP);CHECKGLERROR
                }
                R_Mesh_Draw(0, outverts, 0, tris, shadowelements, NULL, 0, 0);
-               GL_LockArrays(0, 0);
                CHECKGLERROR
        }
 }
@@ -3303,7 +3301,6 @@ void R_Shadow_DrawWorldShadow_ShadowVolume(int numsurfaces, int *surfacelist, co
                {
                        r_refdef.stats.lights_shadowtriangles += mesh->numtriangles;
                        R_Mesh_VertexPointer(mesh->vertex3f, mesh->vbo, mesh->vbooffset_vertex3f);
-                       GL_LockArrays(0, mesh->numverts);
                        if (r_shadow_rendermode == R_SHADOW_RENDERMODE_ZPASS_STENCIL)
                        {
                                // increment stencil if frontface is infront of depthbuffer
@@ -3325,7 +3322,6 @@ void R_Shadow_DrawWorldShadow_ShadowVolume(int numsurfaces, int *surfacelist, co
                                qglStencilOp(GL_KEEP, GL_INCR, GL_KEEP);CHECKGLERROR
                        }
                        R_Mesh_Draw(0, mesh->numverts, 0, mesh->numtriangles, mesh->element3i, mesh->element3s, mesh->ebo3i, mesh->ebo3s);
-                       GL_LockArrays(0, 0);
                }
                CHECKGLERROR
        }
diff --git a/vid.h b/vid.h
index b0c3b62..52331ae 100644 (file)
--- a/vid.h
+++ b/vid.h
@@ -59,7 +59,6 @@ typedef struct viddef_support_s
        qboolean ati_separate_stencil;
        qboolean ext_blend_minmax;
        qboolean ext_blend_subtract;
-       qboolean ext_compiled_vertex_array;
        qboolean ext_draw_range_elements;
        qboolean ext_framebuffer_object;
        qboolean ext_stencil_two_side;
index 397f590..4579c14 100644 (file)
@@ -110,10 +110,6 @@ void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloa
 void (GLAPIENTRY *qglActiveTexture) (GLenum);
 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
 
-// GL_EXT_compiled_vertex_array
-void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
-void (GLAPIENTRY *qglUnlockArraysEXT) (void);
-
 // general GL functions
 
 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
@@ -593,13 +589,6 @@ static dllfunction_t multitexturefuncs[] =
        {NULL, NULL}
 };
 
-static dllfunction_t compiledvertexarrayfuncs[] =
-{
-       {"glLockArraysEXT", (void **) &qglLockArraysEXT},
-       {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT},
-       {NULL, NULL}
-};
-
 static dllfunction_t texture3dextfuncs[] =
 {
        {"glTexImage3DEXT", (void **) &qglTexImage3D},
@@ -829,7 +818,6 @@ void VID_CheckExtensions(void)
        vid.support.ati_separate_stencil = GL_CheckExtension("2.0", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
        vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
        vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
-       vid.support.ext_compiled_vertex_array = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
        vid.support.ext_draw_range_elements = GL_CheckExtension("1.2", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
        vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", fbofuncs, "-nofbo", false);
        vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
@@ -842,7 +830,6 @@ void VID_CheckExtensions(void)
 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
-// COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)