do not generate vertexposition/vertexmesh arrays in
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Nov 2010 12:24:34 +0000 (12:24 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 19 Nov 2010 12:24:34 +0000 (12:24 +0000)
RSurf_ActiveCustomEntity, this is a major fps aid
use vertex3f rather than vertexposition array in entity decal handling
make fewer calls to R_Mesh_ResizeArrays

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10611 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index c443a69..0e258b5 100644 (file)
@@ -10860,6 +10860,7 @@ void R_Mesh_ResizeArrays(int newvertices)
 
 void RSurf_ActiveWorldEntity(void)
 {
+       int newvertices;
        dp_model_t *model = r_refdef.scene.worldmodel;
        //if (rsurface.entity == r_refdef.scene.worldentity)
        //      return;
@@ -10870,7 +10871,9 @@ void RSurf_ActiveWorldEntity(void)
        rsurface.ent_qwskin = -1;
        rsurface.ent_shadertime = 0;
        rsurface.ent_flags = r_refdef.scene.worldentity->flags;
-       R_Mesh_ResizeArrays(max(model->surfmesh.num_vertices, model->surfmesh.num_triangles));
+       newvertices = max(model->surfmesh.num_vertices, model->surfmesh.num_triangles);
+       if (rsurface.array_size < newvertices)
+               R_Mesh_ResizeArrays(newvertices);
        rsurface.matrix = identitymatrix;
        rsurface.inversematrix = identitymatrix;
        rsurface.matrixscale = 1;
@@ -10974,6 +10977,7 @@ void RSurf_ActiveWorldEntity(void)
 
 void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, qboolean wanttangents, qboolean prepass)
 {
+       int newvertices;
        dp_model_t *model = ent->model;
        //if (rsurface.entity == ent && (!model->surfmesh.isanimated || (!wantnormals && !wanttangents)))
        //      return;
@@ -10984,7 +10988,9 @@ void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, q
        rsurface.ent_qwskin = (ent->entitynumber <= cl.maxclients && ent->entitynumber >= 1 && cls.protocol == PROTOCOL_QUAKEWORLD && cl.scores[ent->entitynumber - 1].qw_skin[0] && !strcmp(ent->model->name, "progs/player.mdl")) ? (ent->entitynumber - 1) : -1;
        rsurface.ent_shadertime = ent->shadertime;
        rsurface.ent_flags = ent->flags;
-       R_Mesh_ResizeArrays(max(model->surfmesh.num_vertices, model->surfmesh.num_triangles));
+       newvertices = max(model->surfmesh.num_vertices, model->surfmesh.num_triangles);
+       if (rsurface.array_size < newvertices)
+               R_Mesh_ResizeArrays(newvertices);
        rsurface.matrix = ent->matrix;
        rsurface.inversematrix = ent->inversematrix;
        rsurface.matrixscale = Matrix4x4_ScaleFromMatrix(&rsurface.matrix);
@@ -11154,7 +11160,7 @@ void RSurf_ActiveModelEntity(const entity_render_t *ent, qboolean wantnormals, q
 
 void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inversematrix, int entflags, double shadertime, float r, float g, float b, float a, int numvertices, const float *vertex3f, const float *texcoord2f, const float *normal3f, const float *svector3f, const float *tvector3f, const float *color4f, int numtriangles, const int *element3i, const unsigned short *element3s, qboolean wantnormals, qboolean wanttangents)
 {
-       int i;
+       int newvertices;
 
        rsurface.entity = r_refdef.scene.worldentity;
        rsurface.skeleton = NULL;
@@ -11164,7 +11170,9 @@ void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inve
        rsurface.ent_flags = entflags;
        rsurface.modelnumvertices = numvertices;
        rsurface.modelnumtriangles = numtriangles;
-       R_Mesh_ResizeArrays(max(rsurface.modelnumvertices, rsurface.modelnumtriangles));
+       newvertices = max(rsurface.modelnumvertices, rsurface.modelnumtriangles);
+       if (rsurface.array_size < newvertices)
+               R_Mesh_ResizeArrays(newvertices);
        rsurface.matrix = *matrix;
        rsurface.inversematrix = *inversematrix;
        rsurface.matrixscale = Matrix4x4_ScaleFromMatrix(&rsurface.matrix);
@@ -11293,25 +11301,6 @@ void RSurf_ActiveCustomEntity(const matrix4x4_t *matrix, const matrix4x4_t *inve
                        rsurface.modeltvector3f = rsurface.array_modeltvector3f;
                }
        }
-
-       // now convert arrays into vertexmesh structs
-       for (i = 0;i < numvertices;i++)
-       {
-               VectorCopy(rsurface.modelvertex3f + 3*i, rsurface.array_modelvertexposition[i].vertex3f);
-               VectorCopy(rsurface.modelvertex3f + 3*i, rsurface.array_modelvertexmesh[i].vertex3f);
-               if (rsurface.modelsvector3f)
-                       VectorCopy(rsurface.modelsvector3f + 3*i, rsurface.array_modelvertexmesh[i].svector3f);
-               if (rsurface.modeltvector3f)
-                       VectorCopy(rsurface.modeltvector3f + 3*i, rsurface.array_modelvertexmesh[i].tvector3f);
-               if (rsurface.modelnormal3f)
-                       VectorCopy(rsurface.modelnormal3f + 3*i, rsurface.array_modelvertexmesh[i].normal3f);
-               if (rsurface.modellightmapcolor4f)
-                       Vector4Scale(rsurface.modellightmapcolor4f + 4*i, 255.0f, rsurface.array_modelvertexmesh[i].color4ub);
-               if (rsurface.modeltexcoordtexture2f)
-                       Vector2Copy(rsurface.modeltexcoordtexture2f + 2*i, rsurface.array_modelvertexmesh[i].texcoordtexture2f);
-               if (rsurface.modeltexcoordlightmap2f)
-                       Vector2Copy(rsurface.modeltexcoordlightmap2f + 2*i, rsurface.array_modelvertexmesh[i].texcoordlightmap2f);
-       }
 }
 
 float RSurf_FogPoint(const float *v)
@@ -14037,9 +14026,9 @@ static void R_DrawModelDecals_Entity(entity_render_t *ent)
                if (decal->triangleindex >= 0 && decal->triangleindex < rsurface.modelnumtriangles)
                {
                        e = rsurface.modelelement3i + 3*decal->triangleindex;
-                       VectorCopy(rsurface.modelvertexposition[e[0]].vertex3f, v3f);
-                       VectorCopy(rsurface.modelvertexposition[e[1]].vertex3f, v3f + 3);
-                       VectorCopy(rsurface.modelvertexposition[e[2]].vertex3f, v3f + 6);
+                       VectorCopy(rsurface.modelvertex3f + 3*e[0], v3f);
+                       VectorCopy(rsurface.modelvertex3f + 3*e[1], v3f + 3);
+                       VectorCopy(rsurface.modelvertex3f + 3*e[2], v3f + 6);
                }
                else
                {