when realtime mode fails now mentions setting vid_bitsperpixel to 32 as well
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 7 Nov 2002 20:41:50 +0000 (20:41 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 7 Nov 2002 20:41:50 +0000 (20:41 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2607 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index fe186d7..bcf5c25 100644 (file)
@@ -1177,7 +1177,7 @@ void R_RenderView (void)
                }
                else if (!gl_stencil)
                {
-                       Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_restart and try again\n");
+                       Con_Printf("Stencil not enabled, turning off r_shadow_realtime, please type vid_stencil 1;vid_bitsperpixel 32;vid_restart and try again\n");
                        Cvar_SetValueQuick(&r_shadow_realtime, 0);
                }
                else if (!gl_combine.integer)