corrected comment again, indicating that the offset for polygon 3 is in the bottom...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 28 Jan 2003 02:19:51 +0000 (02:19 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 28 Jan 2003 02:19:51 +0000 (02:19 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2710 d7cf8633-e32d-0410-b094-e92efae38249

cl_main.c

index 4d209bc..bc39115 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -1063,11 +1063,11 @@ void R_DrawLightningBeamCallback(const void *calldata1, int calldata2)
        t2 = t1 + beamrepeatscale * length;
 
        // the beam is 3 polygons in this configuration:
-       //  3   2
+       //  *   2
        //   * *
        // 1******
        //   * *
-       //  *   *
+       //  *   3
        // they are showing different portions of the beam texture, creating an
        // illusion of a beam that appears to curl around in 3D space
        // (and realize that the whole polygon assembly orients itself to face