added gamepad/joystick support to the SDL client, this uses completely different...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 31 Jul 2006 10:00:45 +0000 (10:00 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 31 Jul 2006 10:00:45 +0000 (10:00 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6538 d7cf8633-e32d-0410-b094-e92efae38249

sys_sdl.c
vid_sdl.c

index 9be28cd..5f3e6c6 100644 (file)
--- a/sys_sdl.c
+++ b/sys_sdl.c
@@ -208,6 +208,9 @@ int main (int argc, char *argv[])
        fcntl(0, F_SETFL, fcntl (0, F_GETFL, 0) | FNDELAY);
 #endif
 
+       // we don't know which systems we'll want to init, yet...
+       SDL_Init(0);
+
        Host_Main();
 
        return 0;
index c3cfda1..acd4127 100644 (file)
--- a/vid_sdl.c
+++ b/vid_sdl.c
@@ -27,8 +27,34 @@ int cl_available = true;
 
 qboolean vid_supportrefreshrate = false;
 
+cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
+cvar_t joy_enable = {0, "joy_enable", "1", "enables joystick support"};
+cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
+cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
+cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
+cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
+cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
+cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
+cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
+cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
+cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
+cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
+cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
+cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
+cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
+cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
+
+
 static qboolean vid_usingmouse;
 static qboolean vid_isfullscreen;
+static int vid_numjoysticks = 0;
+#define MAX_JOYSTICKS 8
+static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
 
 static SDL_Surface *screen;
 
@@ -227,15 +253,45 @@ static void IN_Activate( qboolean grab )
        }
 }
 
+static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
+{
+       double value;
+       if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
+               return 0; // no such axis on this joystick
+       value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
+       value = bound(-1, value, 1);
+       if (fabs(value) < deadzone)
+               return 0; // within deadzone around center
+       return value * sensitivity;
+}
+
 void IN_Move( void )
 {
+       int j;
+       int x, y;
        if( vid_usingmouse )
        {
-               int x, y;
                SDL_GetRelativeMouseState( &x, &y );
                in_mouse_x = x;
                in_mouse_y = y;
        }
+       if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
+       {
+               SDL_Joystick *joy = vid_joysticks[joy_index.integer];
+               int numballs = SDL_JoystickNumBalls(joy);
+               for (j = 0;j < numballs;j++)
+               {
+                       SDL_JoystickGetBall(joy, j, &x, &y);
+                       in_mouse_x += x;
+                       in_mouse_y += y;
+               }
+               cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
+               cl.cmd.sidemove    += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
+               cl.cmd.upmove      += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
+               cl.viewangles[0]   += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
+               cl.viewangles[1]   += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
+               //cl.viewangles[2]   += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
+       }
 }
 
 /////////////////////
@@ -301,12 +357,16 @@ void Sys_SendKeyEvents( void )
                                }
                                break;
                        case SDL_MOUSEBUTTONDOWN:
-                               if (event.button.button <= 18)
-                                       Key_Event( buttonremap[event.button.button - 1], 0, true );
-                               break;
                        case SDL_MOUSEBUTTONUP:
                                if (event.button.button <= 18)
-                                       Key_Event( buttonremap[event.button.button - 1], 0, false );
+                                       Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
+                               break;
+                       case SDL_JOYBUTTONDOWN:
+                               if (!joy_enable.integer)
+                                       break; // ignore down events if joystick has been disabled
+                       case SDL_JOYBUTTONUP:
+                               if (event.jbutton.button < 48)
+                                       Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
                                break;
                }
 
@@ -335,10 +395,36 @@ void *GL_GetProcAddress(const char *name)
 }
 
 static int Sys_EventFilter( SDL_Event *event );
+static qboolean vid_sdl_initjoysticksystem = false;
 void VID_Init (void)
 {
+       Cvar_RegisterVariable(&joy_detected);
+       Cvar_RegisterVariable(&joy_enable);
+       Cvar_RegisterVariable(&joy_index);
+       Cvar_RegisterVariable(&joy_axisforward);
+       Cvar_RegisterVariable(&joy_axisside);
+       Cvar_RegisterVariable(&joy_axisup);
+       Cvar_RegisterVariable(&joy_axispitch);
+       Cvar_RegisterVariable(&joy_axisyaw);
+       //Cvar_RegisterVariable(&joy_axisroll);
+       Cvar_RegisterVariable(&joy_deadzoneforward);
+       Cvar_RegisterVariable(&joy_deadzoneside);
+       Cvar_RegisterVariable(&joy_deadzoneup);
+       Cvar_RegisterVariable(&joy_deadzonepitch);
+       Cvar_RegisterVariable(&joy_deadzoneyaw);
+       //Cvar_RegisterVariable(&joy_deadzoneroll);
+       Cvar_RegisterVariable(&joy_sensitivityforward);
+       Cvar_RegisterVariable(&joy_sensitivityside);
+       Cvar_RegisterVariable(&joy_sensitivityup);
+       Cvar_RegisterVariable(&joy_sensitivitypitch);
+       Cvar_RegisterVariable(&joy_sensitivityyaw);
+       //Cvar_RegisterVariable(&joy_sensitivityroll);
+
        if (SDL_Init(SDL_INIT_VIDEO) < 0)
-               Sys_Error ("Failed to init video: %s", SDL_GetError());
+               Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
+       vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
+       if (vid_sdl_initjoysticksystem)
+               Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
        vid_isfullscreen = false;
 }
 
@@ -448,7 +534,7 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
        screen = SDL_SetVideoMode(width, height, bpp, flags);
        if (screen == NULL)
        {
-               Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError);
+               Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
                VID_Shutdown();
                return false;
        }
@@ -474,6 +560,23 @@ int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate
 
        GL_Init();
 
+       vid_numjoysticks = SDL_NumJoysticks();
+       vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
+       Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
+       Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
+       memset(vid_joysticks, 0, sizeof(vid_joysticks));
+       for (i = 0;i < vid_numjoysticks;i++)
+       {
+               SDL_Joystick *joy;
+               joy = vid_joysticks[i] = SDL_JoystickOpen(i);
+               if (!joy)
+               {
+                       Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
+                       continue;
+               }
+               Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
+       }
+
        vid_hidden = false;
        vid_activewindow = false;
        vid_usingmouse = false;