optimized AABB collision case for q3bsp, 14.5% faster than r9398
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 Nov 2009 04:20:42 +0000 (04:20 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 3 Nov 2009 04:20:42 +0000 (04:20 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9416 d7cf8633-e32d-0410-b094-e92efae38249

collision.c
collision.h
model_alias.c
model_brush.c

index e62beeb..f0bf206 100644 (file)
@@ -3,6 +3,7 @@
 #include "polygon.h"
 
 #define COLLISION_EDGEDIR_DOT_EPSILON (0.999f)
+#define COLLISION_EDGECROSS_MINLENGTH2 (1.0f / 4194304.0f)
 #define COLLISION_SNAPSCALE (32.0f)
 #define COLLISION_SNAP (1.0f / COLLISION_SNAPSCALE)
 #define COLLISION_SNAP2 (2.0f / COLLISION_SNAPSCALE)
@@ -148,11 +149,12 @@ void Collision_CalcEdgeDirsForPolygonBrushFloat(colbrushf_t *brush)
                VectorSubtract(brush->points[i].v, brush->points[j].v, brush->edgedirs[j].v);
 }
 
-colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, texture_t *texture)
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, texture_t *texture, int hasaabbplanes)
 {
        // TODO: planesbuf could be replaced by a remapping table
        int j, k, l, m, w, xyzflags;
        int numpointsbuf = 0, maxpointsbuf = 256, numedgedirsbuf = 0, maxedgedirsbuf = 256, numplanesbuf = 0, maxplanesbuf = 256, numelementsbuf = 0, maxelementsbuf = 256;
+       int isaabb = true;
        double maxdist;
        colbrushf_t *brush;
        colpointf_t pointsbuf[256];
@@ -172,6 +174,14 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
        memset(polypointbuf, 0, sizeof(polypointbuf));
        memset(p, 0, sizeof(p));
 #endif
+
+       // check if there are too many planes and skip the brush
+       if (numoriginalplanes >= maxplanesbuf)
+       {
+               Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
+               return NULL;
+       }
+
        // figure out how large a bounding box we need to properly compute this brush
        maxdist = 0;
        for (j = 0;j < numoriginalplanes;j++)
@@ -183,20 +193,6 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
        // whose polygon is clipped away by the other planes)
        for (j = 0;j < numoriginalplanes;j++)
        {
-               // add the plane uniquely (no duplicates)
-               for (k = 0;k < numplanesbuf;k++)
-                       if (VectorCompare(planesbuf[k].normal, originalplanes[j].normal) && planesbuf[k].dist == originalplanes[j].dist)
-                               break;
-               // if the plane is a duplicate, skip it
-               if (k < numplanesbuf)
-                       continue;
-               // check if there are too many and skip the brush
-               if (numplanesbuf >= maxplanesbuf)
-               {
-                       Con_DPrint("Collision_NewBrushFromPlanes: failed to build collision brush: too many planes for buffer\n");
-                       return NULL;
-               }
-
                // add the new plane
                VectorCopy(originalplanes[j].normal, planesbuf[numplanesbuf].normal);
                planesbuf[numplanesbuf].dist = originalplanes[j].dist;
@@ -334,6 +330,10 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
                                numedgedirsbuf++;
                        }
                }
+
+               // if any normal is not purely axial, it's not an axis-aligned box
+               if (isaabb && (originalplanes[j].normal[0] == 0) + (originalplanes[j].normal[1] == 0) + (originalplanes[j].normal[2] == 0) < 2)
+                       isaabb = false;
        }
 
        // if nothing is left, there's nothing to allocate
@@ -357,6 +357,8 @@ colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalpla
 
        // allocate the brush and copy to it
        brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colpointf_t) * numpointsbuf + sizeof(colpointf_t) * numedgedirsbuf + sizeof(colplanef_t) * numplanesbuf + sizeof(int) * numelementsbuf);
+       brush->isaabb = isaabb;
+       brush->hasaabbplanes = hasaabbplanes;
        brush->supercontents = supercontents;
        brush->numplanes = numplanesbuf;
        brush->numedgedirs = numedgedirsbuf;
@@ -609,6 +611,8 @@ colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, i
 {
        colbrushf_t *brush;
        brush = (colbrushf_t *)Mem_Alloc(mempool, sizeof(colbrushf_t) + sizeof(colplanef_t) * (numpoints + 2) + sizeof(colpointf_t) * numpoints);
+       brush->isaabb = false;
+       brush->hasaabbplanes = false;
        brush->supercontents = supercontents;
        brush->numpoints = numpoints;
        brush->numedgedirs = numpoints;
@@ -630,8 +634,8 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
        //int othernumedgedirs = other_start->numedgedirs;
        int tracenumpoints = trace_start->numpoints;
        int othernumpoints = other_start->numpoints;
-       int numplanes1 = trace_start->numplanes;
-       int numplanes2 = numplanes1 + other_start->numplanes;
+       int numplanes1 = other_start->numplanes;
+       int numplanes2 = numplanes1 + trace_start->numplanes;
        int numplanes3 = numplanes2 + trace_start->numedgedirs * other_start->numedgedirs * 2;
        vec_t enterfrac = -1, leavefrac = 1, startdist, enddist, ie, f, imove, enterfrac2 = -1;
        vec4_t startplane;
@@ -644,6 +648,10 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
        VectorClear(startdepthnormal);
        Vector4Clear(newimpactplane);
 
+       // fast case for AABB vs compiled brushes (which begin with AABB planes and also have precomputed bevels for AABB collisions)
+       if (trace_start->isaabb && other_start->hasaabbplanes)
+               numplanes3 = numplanes2 = numplanes1;
+
        // Separating Axis Theorem:
        // if a supporting vector (plane normal) can be found that separates two
        // objects, they are not colliding.
@@ -659,14 +667,14 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                if (nplane < numplanes1)
                {
                        nplane2 = nplane;
-                       VectorCopy(trace_start->planes[nplane2].normal, startplane);
-                       VectorCopy(trace_end->planes[nplane2].normal, endplane);
+                       VectorCopy(other_start->planes[nplane2].normal, startplane);
+                       VectorCopy(other_end->planes[nplane2].normal, endplane);
                }
                else if (nplane < numplanes2)
                {
                        nplane2 = nplane - numplanes1;
-                       VectorCopy(other_start->planes[nplane2].normal, startplane);
-                       VectorCopy(other_end->planes[nplane2].normal, endplane);
+                       VectorCopy(trace_start->planes[nplane2].normal, startplane);
+                       VectorCopy(trace_end->planes[nplane2].normal, endplane);
                }
                else
                {
@@ -678,12 +686,20 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                        if (nplane2 & 1)
                        {
                                CrossProduct(trace_start->edgedirs[nedge1].v, other_start->edgedirs[nedge2].v, startplane);
+                               if (VectorLength2(startplane) < COLLISION_EDGECROSS_MINLENGTH2)
+                                       continue; // degenerate crossproduct
                                CrossProduct(trace_end->edgedirs[nedge1].v, other_end->edgedirs[nedge2].v, endplane);
+                               if (VectorLength2(endplane) < COLLISION_EDGECROSS_MINLENGTH2)
+                                       continue; // degenerate crossproduct
                        }
                        else
                        {
                                CrossProduct(other_start->edgedirs[nedge2].v, trace_start->edgedirs[nedge1].v, startplane);
+                               if (VectorLength2(startplane) < COLLISION_EDGECROSS_MINLENGTH2)
+                                       continue; // degenerate crossproduct
                                CrossProduct(other_end->edgedirs[nedge2].v, trace_end->edgedirs[nedge1].v, endplane);
+                               if (VectorLength2(endplane) < COLLISION_EDGECROSS_MINLENGTH2)
+                                       continue; // degenerate crossproduct
                        }
                        VectorNormalize(startplane);
                        VectorNormalize(endplane);
@@ -736,17 +752,17 @@ void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *trace_sta
                                        newimpactplane[3] = startplane[3] * ie + endplane[3] * enterfrac;
                                        if (nplane < numplanes1)
                                        {
-                                               // use the plane from trace
+                                               // use the plane from other
                                                nplane2 = nplane;
-                                               hitq3surfaceflags = trace_start->planes[nplane2].q3surfaceflags;
-                                               hittexture = trace_start->planes[nplane2].texture;
+                                               hitq3surfaceflags = other_start->planes[nplane2].q3surfaceflags;
+                                               hittexture = other_start->planes[nplane2].texture;
                                        }
                                        else if (nplane < numplanes2)
                                        {
-                                               // use the plane from other
+                                               // use the plane from trace
                                                nplane2 = nplane - numplanes1;
-                                               hitq3surfaceflags = other_start->planes[nplane2].q3surfaceflags;
-                                               hittexture = other_start->planes[nplane2].texture;
+                                               hitq3surfaceflags = trace_start->planes[nplane2].q3surfaceflags;
+                                               hittexture = trace_start->planes[nplane2].texture;
                                        }
                                        else
                                        {
@@ -1016,6 +1032,9 @@ void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbru
                Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
                return;
        }
+       memset(&polyf_brush, 0, sizeof(polyf_brush));
+       polyf_brush.isaabb = false;
+       polyf_brush.hasaabbplanes = false;
        polyf_brush.numpoints = numpoints;
        polyf_brush.numedgedirs = numpoints;
        polyf_brush.numplanes = numpoints + 2;
@@ -1036,6 +1055,9 @@ void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbru
 void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs)
 {
        int i;
+       memset(&polyf_brush, 0, sizeof(polyf_brush));
+       polyf_brush.isaabb = false;
+       polyf_brush.hasaabbplanes = false;
        polyf_brush.numpoints = 3;
        polyf_brush.numedgedirs = 3;
        polyf_brush.numplanes = 5;
@@ -1180,58 +1202,6 @@ void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart
 }
 
 
-static colpointf_t polyf_pointsstart[256], polyf_pointsend[256];
-static colplanef_t polyf_planesstart[256 + 2], polyf_planesend[256 + 2];
-static colbrushf_t polyf_brushstart, polyf_brushend;
-
-void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents, int q3surfaceflags, texture_t *texture)
-{
-       int i;
-       if (numpoints > 256)
-       {
-               Con_Print("Polygon with more than 256 points not supported yet (fixme!)\n");
-               return;
-       }
-       polyf_brushstart.numpoints = numpoints;
-       polyf_brushstart.numedgedirs = numpoints;
-       polyf_brushstart.numplanes = numpoints + 2;
-       polyf_brushstart.points = polyf_pointsstart;//(colpointf_t *)points;
-       polyf_brushstart.planes = polyf_planesstart;
-       polyf_brushstart.supercontents = supercontents;
-       polyf_brushstart.q3surfaceflags = q3surfaceflags;
-       polyf_brushstart.texture = texture;
-       for (i = 0;i < numpoints;i++)
-               Matrix4x4_Transform(polygonmatrixstart, points + i * 3, polyf_brushstart.points[i].v);
-       polyf_brushend.numpoints = numpoints;
-       polyf_brushend.numedgedirs = numpoints;
-       polyf_brushend.numplanes = numpoints + 2;
-       polyf_brushend.points = polyf_pointsend;//(colpointf_t *)points;
-       polyf_brushend.planes = polyf_planesend;
-       polyf_brushend.supercontents = supercontents;
-       polyf_brushend.q3surfaceflags = q3surfaceflags;
-       polyf_brushend.texture = texture;
-       for (i = 0;i < numpoints;i++)
-               Matrix4x4_Transform(polygonmatrixend, points + i * 3, polyf_brushend.points[i].v);
-       for (i = 0;i < polyf_brushstart.numplanes;i++)
-       {
-               polyf_brushstart.planes[i].q3surfaceflags = q3surfaceflags;
-               polyf_brushstart.planes[i].texture = texture;
-       }
-       Collision_SnapCopyPoints(polyf_brushstart.numpoints, polyf_pointsstart, polyf_pointsstart, COLLISION_SNAPSCALE, COLLISION_SNAP);
-       Collision_SnapCopyPoints(polyf_brushend.numpoints, polyf_pointsend, polyf_pointsend, COLLISION_SNAPSCALE, COLLISION_SNAP);
-       Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brushstart);
-       Collision_CalcEdgeDirsForPolygonBrushFloat(&polyf_brushend);
-       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushstart);
-       Collision_CalcPlanesForPolygonBrushFloat(&polyf_brushend);
-
-       //Collision_PrintBrushAsQHull(&polyf_brushstart, "polyf_brushstart");
-       //Collision_PrintBrushAsQHull(&polyf_brushend, "polyf_brushend");
-
-       Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, &polyf_brushstart, &polyf_brushend);
-}
-
-
-
 #define MAX_BRUSHFORBOX 16
 static unsigned int brushforbox_index = 0;
 // note: this relies on integer overflow to be consistent with modulo
@@ -1245,14 +1215,20 @@ static colbrushf_t brushforpoint_brush[MAX_BRUSHFORBOX];
 void Collision_InitBrushForBox(void)
 {
        int i;
+       memset(brushforbox_brush, 0, sizeof(brushforbox_brush));
+       memset(brushforpoint_brush, 0, sizeof(brushforpoint_brush));
        for (i = 0;i < MAX_BRUSHFORBOX;i++)
        {
+               brushforbox_brush[i].isaabb = true;
+               brushforbox_brush[i].hasaabbplanes = true;
                brushforbox_brush[i].numpoints = 8;
                brushforbox_brush[i].numedgedirs = 3;
                brushforbox_brush[i].numplanes = 6;
                brushforbox_brush[i].points = brushforbox_point + i * 8;
                brushforbox_brush[i].edgedirs = brushforbox_edgedir + i * 3;
                brushforbox_brush[i].planes = brushforbox_plane + i * 6;
+               brushforpoint_brush[i].isaabb = true;
+               brushforpoint_brush[i].hasaabbplanes = true;
                brushforpoint_brush[i].numpoints = 1;
                brushforpoint_brush[i].numedgedirs = 0;
                brushforpoint_brush[i].numplanes = 0;
@@ -1262,11 +1238,9 @@ void Collision_InitBrushForBox(void)
        }
 }
 
-colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
+colbrushf_t *Collision_BrushForBox(const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture)
 {
-       int i, j;
-       vec3_t v;
-       vec3_t origin;
+       int i;
        colbrushf_t *brush;
        if (brushforbox_brush[0].numpoints == 0)
                Collision_InitBrushForBox();
@@ -1280,58 +1254,37 @@ colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins,
        else
        {
                brush = brushforbox_brush + ((brushforbox_index++) % MAX_BRUSHFORBOX);
-               // FIXME: optimize
-               for (i = 0;i < 8;i++)
-               {
-                       v[0] = i & 1 ? maxs[0] : mins[0];
-                       v[1] = i & 2 ? maxs[1] : mins[1];
-                       v[2] = i & 4 ? maxs[2] : mins[2];
-                       Matrix4x4_Transform(matrix, v, brush->points[i].v);
-               }
-
-               // there are only 3 distinct edgedirs for a box, each an axis vector
-               Matrix4x4_ToVectors(matrix, brush->edgedirs[0].v, brush->edgedirs[1].v, brush->edgedirs[2].v, origin);
-
-               // the 6 planes of a brush are based on the axis vectors
-               VectorCopy(brush->edgedirs[0].v, brush->planes[0].normal);
-               VectorNegate(brush->edgedirs[0].v, brush->planes[1].normal);
-               VectorCopy(brush->edgedirs[1].v, brush->planes[2].normal);
-               VectorNegate(brush->edgedirs[1].v, brush->planes[3].normal);
-               VectorCopy(brush->edgedirs[2].v, brush->planes[4].normal);
-               VectorNegate(brush->edgedirs[2].v, brush->planes[5].normal);
+               // there are 8 points on a box
+               // there are 3 edgedirs on a box (both signs are tested in collision)
+               // there are 6 planes on a box
+               VectorSet(brush->points[0].v, mins[0], mins[1], mins[2]);
+               VectorSet(brush->points[1].v, maxs[0], mins[1], mins[2]);
+               VectorSet(brush->points[2].v, mins[0], maxs[1], mins[2]);
+               VectorSet(brush->points[3].v, maxs[0], maxs[1], mins[2]);
+               VectorSet(brush->points[4].v, mins[0], mins[1], maxs[2]);
+               VectorSet(brush->points[5].v, maxs[0], mins[1], maxs[2]);
+               VectorSet(brush->points[6].v, mins[0], maxs[1], maxs[2]);
+               VectorSet(brush->points[7].v, maxs[0], maxs[1], maxs[2]);
+               VectorSet(brush->edgedirs[0].v, 1, 0, 0);
+               VectorSet(brush->edgedirs[1].v, 0, 1, 0);
+               VectorSet(brush->edgedirs[2].v, 0, 0, 1);
+               VectorSet(brush->planes[0].normal, -1,  0,  0);brush->planes[0].dist = -mins[0];
+               VectorSet(brush->planes[1].normal,  1,  0,  0);brush->planes[1].dist =  maxs[0];
+               VectorSet(brush->planes[2].normal,  0, -1,  0);brush->planes[2].dist = -mins[1];
+               VectorSet(brush->planes[3].normal,  0,  1,  0);brush->planes[3].dist =  maxs[1];
+               VectorSet(brush->planes[4].normal,  0,  0, -1);brush->planes[4].dist = -mins[2];
+               VectorSet(brush->planes[5].normal,  0,  0,  1);brush->planes[5].dist =  maxs[2];
                for (i = 0;i < 6;i++)
                {
                        brush->planes[i].q3surfaceflags = q3surfaceflags;
                        brush->planes[i].texture = texture;
                }
-
        }
        brush->supercontents = supercontents;
        brush->q3surfaceflags = q3surfaceflags;
        brush->texture = texture;
-       for (j = 0;j < brush->numplanes;j++)
-       {
-               brush->planes[j].q3surfaceflags = q3surfaceflags;
-               brush->planes[j].texture = texture;
-               brush->planes[j].dist = furthestplanedist_float(brush->planes[j].normal, brush->points, brush->numpoints);
-       }
-       VectorCopy(brush->points[0].v, brush->mins);
-       VectorCopy(brush->points[0].v, brush->maxs);
-       for (j = 1;j < brush->numpoints;j++)
-       {
-               brush->mins[0] = min(brush->mins[0], brush->points[j].v[0]);
-               brush->mins[1] = min(brush->mins[1], brush->points[j].v[1]);
-               brush->mins[2] = min(brush->mins[2], brush->points[j].v[2]);
-               brush->maxs[0] = max(brush->maxs[0], brush->points[j].v[0]);
-               brush->maxs[1] = max(brush->maxs[1], brush->points[j].v[1]);
-               brush->maxs[2] = max(brush->maxs[2], brush->points[j].v[2]);
-       }
-       brush->mins[0] -= 1;
-       brush->mins[1] -= 1;
-       brush->mins[2] -= 1;
-       brush->maxs[0] += 1;
-       brush->maxs[1] += 1;
-       brush->maxs[2] += 1;
+       VectorSet(brush->mins, mins[0] - 1, mins[1] - 1, mins[2] - 1);
+       VectorSet(brush->maxs, maxs[0] + 1, maxs[1] + 1, maxs[2] + 1);
        Collision_ValidateBrush(brush);
        return brush;
 }
@@ -1346,9 +1299,9 @@ void Collision_ClipTrace_BrushBox(trace_t *trace, const vec3_t cmins, const vec3
        VectorAdd(start, maxs, startmaxs);
        VectorAdd(end, mins, endmins);
        VectorAdd(end, maxs, endmaxs);
-       boxbrush = Collision_BrushForBox(&identitymatrix, cmins, cmaxs, supercontents, q3surfaceflags, texture);
-       thisbrush_start = Collision_BrushForBox(&identitymatrix, startmins, startmaxs, 0, 0, NULL);
-       thisbrush_end = Collision_BrushForBox(&identitymatrix, endmins, endmaxs, 0, 0, NULL);
+       boxbrush = Collision_BrushForBox(cmins, cmaxs, supercontents, q3surfaceflags, texture);
+       thisbrush_start = Collision_BrushForBox(startmins, startmaxs, 0, 0, NULL);
+       thisbrush_end = Collision_BrushForBox(endmins, endmaxs, 0, 0, NULL);
 
        memset(trace, 0, sizeof(trace_t));
        trace->hitsupercontentsmask = hitsupercontentsmask;
index 26ea375..9812e01 100644 (file)
@@ -102,12 +102,15 @@ typedef struct colbrushf_s
        // texture data for cases where an edgedir is used
        struct texture_s *texture;
        int q3surfaceflags;
+       // optimized collisions for common cases
+       int isaabb; // indicates this is an axis aligned box
+       int hasaabbplanes; // indicates this has precomputed planes for AABB collisions
 }
 colbrushf_t;
 
 void Collision_CalcPlanesForPolygonBrushFloat(colbrushf_t *brush);
 colbrushf_t *Collision_AllocBrushFromPermanentPolygonFloat(mempool_t *mempool, int numpoints, float *points, int supercontents, int q3surfaceflags, texture_t *texture);
-colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, texture_t *texture);
+colbrushf_t *Collision_NewBrushFromPlanes(mempool_t *mempool, int numoriginalplanes, const colplanef_t *originalplanes, int supercontents, int q3surfaceflags, texture_t *texture, int hasaabbplanes);
 void Collision_TraceBrushBrushFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, const colbrushf_t *thatbrush_start, const colbrushf_t *thatbrush_end);
 void Collision_TraceBrushPolygonFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, int supercontents, int q3surfaceflags, texture_t *texture);
 void Collision_TraceBrushTriangleMeshFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numtriangles, const int *element3i, const float *vertex3f, int stride, float *bbox6f, int supercontents, int q3surfaceflags, texture_t *texture, const vec3_t segmentmins, const vec3_t segmentmaxs);
@@ -117,9 +120,7 @@ void Collision_TraceLineTriangleMeshFloat(trace_t *trace, const vec3_t linestart
 void Collision_TracePointBrushFloat(trace_t *trace, const vec3_t point, const colbrushf_t *thatbrush);
 qboolean Collision_PointInsideBrushFloat(const vec3_t point, const colbrushf_t *brush);
 
-void Collision_TraceBrushPolygonTransformFloat(trace_t *trace, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int numpoints, const float *points, const matrix4x4_t *polygonmatrixstart, const matrix4x4_t *polygonmatrixend, int supercontents, int q3surfaceflags, texture_t *texture);
-
-colbrushf_t *Collision_BrushForBox(const matrix4x4_t *matrix, const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture);
+colbrushf_t *Collision_BrushForBox(const vec3_t mins, const vec3_t maxs, int supercontents, int q3surfaceflags, texture_t *texture);
 
 void Collision_BoundingBoxOfBrushTraceSegment(const colbrushf_t *start, const colbrushf_t *end, vec3_t mins, vec3_t maxs, float startfrac, float endfrac);
 
index 7095e7e..6b41096 100644 (file)
@@ -714,8 +714,8 @@ static void Mod_MDLMD2MD3_TraceBox(dp_model_t *model, int frame, trace_t *trace,
        VectorAdd(start, boxmaxs, boxstartmaxs);
        VectorAdd(end, boxmins, boxendmins);
        VectorAdd(end, boxmaxs, boxendmaxs);
-       thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
-       thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
+       thisbrush_start = Collision_BrushForBox(boxstartmins, boxstartmaxs, 0, 0, NULL);
+       thisbrush_end = Collision_BrushForBox(boxendmins, boxendmaxs, 0, 0, NULL);
        for (i = 0, surface = model->data_surfaces;i < model->num_surfaces;i++, surface++)
        {
                if (maxvertices < model->surfmesh.num_vertices)
index a245384..ae25163 100644 (file)
@@ -1022,6 +1022,8 @@ void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cm
 #if 1
        colbrushf_t cbox;
        colplanef_t cbox_planes[6];
+       cbox.isaabb = true;
+       cbox.hasaabbplanes = true;
        cbox.supercontents = boxsupercontents;
        cbox.numplanes = 6;
        cbox.numpoints = 0;
@@ -4431,7 +4433,7 @@ static void Mod_Q3BSP_LoadBrushes(lump_t *l)
                        q3surfaceflags |= planes[j].q3surfaceflags;
                }
                // make the colbrush from the planes
-               out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture);
+               out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
 
                // this whole loop can take a while (e.g. on redstarrepublic4)
                CL_KeepaliveMessage(false);
@@ -5950,8 +5952,8 @@ static void Mod_Q3BSP_TraceBox(dp_model_t *model, int frame, trace_t *trace, con
        VectorAdd(start, boxmaxs, boxstartmaxs);
        VectorAdd(end, boxmins, boxendmins);
        VectorAdd(end, boxmaxs, boxendmaxs);
-       thisbrush_start = Collision_BrushForBox(&identitymatrix, boxstartmins, boxstartmaxs, 0, 0, NULL);
-       thisbrush_end = Collision_BrushForBox(&identitymatrix, boxendmins, boxendmaxs, 0, 0, NULL);
+       thisbrush_start = Collision_BrushForBox(boxstartmins, boxstartmaxs, 0, 0, NULL);
+       thisbrush_end = Collision_BrushForBox(boxendmins, boxendmaxs, 0, 0, NULL);
        if (model->brush.submodel)
        {
                for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)