as the SSE bug seems fixed now, use SSE in MSVC builds now too again
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 18 Oct 2010 20:27:16 +0000 (20:27 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 18 Oct 2010 20:27:16 +0000 (20:27 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10551 d7cf8633-e32d-0410-b094-e92efae38249

quakedef.h

index 9c4adbc..06ab2a9 100644 (file)
@@ -457,10 +457,10 @@ extern cvar_t developer_loading;
 # endif
 #elif defined(_WIN64)
 # define DP_ARCH_STR           "x86_64"
-//# define SSE_PRESENT
+# define SSE_PRESENT
 #elif defined(WIN32)
 # define DP_ARCH_STR           "x86"
-//# define SSE_POSSIBLE
+# define SSE_POSSIBLE
 #endif
 
 #ifdef SSE_PRESENT