sounds now follow their owner (so riding a lift doesn't leave the sound at the start...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Jul 2003 06:59:54 +0000 (06:59 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 3 Jul 2003 06:59:54 +0000 (06:59 +0000)
static sounds now automatically loop even if they have no cue list

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3148 d7cf8633-e32d-0410-b094-e92efae38249

snd_dma.c
snd_mix.c
sound.h

index 152a214..aa6a755 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -394,8 +394,8 @@ void SND_Spatialize(channel_t *ch, int isstatic)
        vec3_t source_vec;
        sfx_t *snd;
 
-// anything coming from the view entity will always be full volume
-// LordHavoc: make sounds with ATTN_NONE have no spatialization
+       // anything coming from the view entity will always be full volume
+       // LordHavoc: make sounds with ATTN_NONE have no spatialization
        if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
        {
                ch->leftvol = ch->master_vol;
@@ -403,6 +403,15 @@ void SND_Spatialize(channel_t *ch, int isstatic)
        }
        else
        {
+               // update sound origin if we know about the entity
+               if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
+               {
+                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
+                       VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
+                       if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->type == mod_brush)
+                               VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+               }
+
                // calculate stereo seperation and distance attenuation
                snd = ch->sfx;
                VectorSubtract(ch->origin, listener_origin, source_vec);
@@ -422,7 +431,7 @@ void SND_Spatialize(channel_t *ch, int isstatic)
                        lscale = 1.0 - dot;
                }
 
-       // add in distance effect
+               // add in distance effect
                scale = (1.0 - dist) * rscale;
                ch->rightvol = (int) (ch->master_vol * scale);
                if (ch->rightvol < 0)
@@ -433,6 +442,7 @@ void SND_Spatialize(channel_t *ch, int isstatic)
                if (ch->leftvol < 0)
                        ch->leftvol = 0;
        }
+
        // LordHavoc: allow adjusting volume of static sounds
        if (isstatic)
        {
@@ -472,6 +482,13 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
 
 // spatialize
        memset (target_chan, 0, sizeof(*target_chan));
+       /*
+       if (cls.state == ca_connected && entnum > 0 && cl_entities[entnum].state_current.active)
+       {
+               target_chan.follow = true;
+               VectorSubtract(origin, cl_entities[entnum].state_current.origin, target_chan.followoriginoffset);
+       }
+       */
        VectorCopy(origin, target_chan->origin);
        target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
        target_chan->master_vol = vol;
@@ -535,17 +552,10 @@ void S_StopSound(int entnum, int entchannel)
 
 void S_StopAllSounds(qboolean clear)
 {
-       int             i;
-
        if (!sound_started)
                return;
 
        total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
-
-       for (i=0 ; i<MAX_CHANNELS ; i++)
-               if (channels[i].sfx)
-                       channels[i].sfx = NULL;
-
        memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
 
        if (clear)
@@ -641,19 +651,16 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
                return;
        }
 
-       ss = &channels[total_channels];
-       total_channels++;
-
        sc = S_LoadSound (sfx, true);
        if (!sc)
                return;
 
        if (sc->loopstart == -1)
-       {
-               Con_Printf ("Sound %s not looped\n", sfx->name);
-               return;
-       }
+               Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
 
+       ss = &channels[total_channels++];
+       memset(ss, 0, sizeof(*ss));
+       ss->forceloop = true;
        ss->sfx = sfx;
        VectorCopy (origin, ss->origin);
        ss->master_vol = vol;
@@ -777,9 +784,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                                        break;
 
                        if (j == total_channels)
-                       {
                                combine = NULL;
-                       }
                        else
                        {
                                if (combine != ch)
@@ -914,7 +919,6 @@ console functions
 
 void S_Play(void)
 {
-       static int hash=345;
        int     i;
        char name[256];
        sfx_t   *sfx;
@@ -930,14 +934,13 @@ void S_Play(void)
                else
                        strcpy(name, Cmd_Argv(i));
                sfx = S_PrecacheSound(name, true);
-               S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
+               S_StartSound(-1, 0, sfx, listener_origin, 1.0, 1.0);
                i++;
        }
 }
 
 void S_Play2(void)
 {
-       static int hash=345;
        int     i;
        char name[256];
        sfx_t   *sfx;
@@ -953,14 +956,13 @@ void S_Play2(void)
                else
                        strcpy(name, Cmd_Argv(i));
                sfx = S_PrecacheSound(name, true);
-               S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 0.0);
+               S_StartSound(-1, 0, sfx, listener_origin, 1.0, 0.0);
                i++;
        }
 }
 
 void S_PlayVol(void)
 {
-       static int hash=543;
        int i;
        float vol;
        char name[256];
@@ -978,7 +980,7 @@ void S_PlayVol(void)
                        strcpy(name, Cmd_Argv(i));
                sfx = S_PrecacheSound(name, true);
                vol = atof(Cmd_Argv(i+1));
-               S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
+               S_StartSound(-1, 0, sfx, listener_origin, vol, 1.0);
                i+=2;
        }
 }
index 35b9dd5..3f9f01b 100644 (file)
--- a/snd_mix.c
+++ b/snd_mix.c
@@ -313,9 +313,9 @@ void S_PaintChannels(int endtime)
                                // if at end of loop, restart
                                if (ltime >= ch->end)
                                {
-                                       if (sc->loopstart >= 0)
+                                       if (sc->loopstart >= 0 || ch->forceloop)
                                        {
-                                               ch->pos = sc->loopstart;
+                                               ch->pos = bound(0, sc->loopstart, sc->length - 1);
                                                ch->end = ltime + sc->length - ch->pos;
                                        }
                                        else
diff --git a/sound.h b/sound.h
index b93f05d..7fd841d 100644 (file)
--- a/sound.h
+++ b/sound.h
@@ -66,6 +66,7 @@ typedef struct
 typedef struct
 {
        sfx_t   *sfx;                   // sfx number
+       int             forceloop;              // force looping even if the sound is not looped
        int             leftvol;                // 0-255 volume
        int             rightvol;               // 0-255 volume
        int             end;                    // end time in global paintsamples