experimental IQM model format support
authoreihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 7 Mar 2010 21:13:06 +0000 (21:13 +0000)
committereihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 7 Mar 2010 21:13:06 +0000 (21:13 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10038 d7cf8633-e32d-0410-b094-e92efae38249

model_alias.c
model_alias.h
model_iqm.h [new file with mode: 0644]
model_shared.c
model_shared.h

index 9ab4295..587d81e 100644 (file)
@@ -46,11 +46,27 @@ void Mod_AliasInit (void)
                mod_md3_sin[i] = sin(i * M_PI * 2.0f / 256.0);
 }
 
-int Mod_Skeletal_AddBlend(dp_model_t *model, const int *newindex, const float *newinfluence)
+int Mod_Skeletal_AddBlend(dp_model_t *model, const blendweights_t *newweights)
+{
+       int i;
+       blendweights_t *weights;
+       if(!newweights->influence[1])
+               return newweights->index[0];
+       weights = model->surfmesh.data_blendweights;
+       for (i = 0;i < model->surfmesh.num_blends;i++, weights++)
+       {
+               if (!memcmp(weights, newweights, sizeof(blendweights_t)))
+                       return model->num_bones + i;
+       }
+       model->surfmesh.num_blends++;
+       memcpy(weights, newweights, sizeof(blendweights_t));
+       return model->num_bones + i;
+}
+
+int Mod_Skeletal_CompressBlend(dp_model_t *model, const int *newindex, const float *newinfluence)
 {
        int i, total;
        float scale;
-       blendweights_t *weights;
        blendweights_t newweights;
        if(!newinfluence[1])
                return newindex[0];
@@ -87,17 +103,9 @@ int Mod_Skeletal_AddBlend(dp_model_t *model, const int *newindex, const float *n
                        }
                }
        }
-       weights = model->surfmesh.data_blendweights;
-       for (i = 0;i < model->surfmesh.num_blends;i++, weights++)
-       {
-               if (!memcmp(weights, &newweights, sizeof(blendweights_t)))
-                       return model->num_bones + i;
-       }
-       model->surfmesh.num_blends++;
-       memcpy(weights, &newweights, sizeof(blendweights_t));
-       return model->num_bones + i;
-} 
-                
+       return Mod_Skeletal_AddBlend(model, &newweights);
+}
+
 static int maxbonepose = 0;
 static float (*bonepose)[12] = NULL;
 
@@ -2448,7 +2456,7 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                                }
                                data += sizeof(dpmbonevert_t);
                        }
-                       loadmodel->surfmesh.blends[j] = Mod_Skeletal_AddBlend(loadmodel, weightindex, weightinfluence);
+                       loadmodel->surfmesh.blends[j] = Mod_Skeletal_CompressBlend(loadmodel, weightindex, weightinfluence);
                }
 
                // since dpm models do not have named sections, reuse their shader name as the section name
@@ -2988,7 +2996,7 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                                }
                        }
                }
-               loadmodel->surfmesh.blends[index] = Mod_Skeletal_AddBlend(loadmodel, weightindex, weightinfluence);
+               loadmodel->surfmesh.blends[index] = Mod_Skeletal_CompressBlend(loadmodel, weightindex, weightinfluence);
        }
        if (loadmodel->surfmesh.num_blends < loadmodel->surfmesh.num_vertices)
                loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Realloc(loadmodel->mempool, loadmodel->surfmesh.data_blendweights, loadmodel->surfmesh.num_blends * sizeof(blendweights_t));
@@ -3062,3 +3070,394 @@ void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
                loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
        }
 }
+
+void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend)
+{
+       unsigned char *data;
+       const char *text;
+       unsigned char *pbase;
+       iqmheader_t *header;
+       skinfile_t *skinfiles;
+       int i, j, k, meshvertices, meshtriangles;
+       float *vposition = NULL, *vtexcoord = NULL, *vnormal = NULL, *vtangent = NULL;
+       unsigned char *vblendindexes = NULL, *vblendweights = NULL;
+       iqmjoint_t *joint;
+       iqmanim_t *anim;
+       iqmpose_t *pose;
+       iqmmesh_t *mesh;
+       unsigned short *framedata;
+       float biggestorigin;
+       const int *inelements;
+       int *outelements;
+       const float *inversebasepose;
+       float *outnormal, *outtexcoord, *outsvector, *outtvector;
+
+       pbase = (unsigned char *)buffer;
+       header = (iqmheader_t *)buffer;
+       if (memcmp(header->id, "INTERQUAKEMODEL", 16))
+               Host_Error ("Mod_INTERQUAKEMODEL_Load: %s is not an Inter-Quake Model", loadmodel->name);
+       if (LittleLong(header->version) != 0)
+               Host_Error ("Mod_INTERQUAKEMODEL_Load: only version 0 models are currently supported (name = %s)", loadmodel->name);
+
+       loadmodel->modeldatatypestring = "IQM";
+
+       loadmodel->type = mod_alias;
+       loadmodel->synctype = ST_RAND;
+
+       // byteswap header
+       header->version = LittleLong(header->version);
+       header->filesize = LittleLong(header->filesize);
+       header->flags = LittleLong(header->flags);
+       header->num_text = LittleLong(header->num_text);
+       header->ofs_text = LittleLong(header->ofs_text);
+       header->num_meshes = LittleLong(header->num_meshes);
+       header->ofs_meshes = LittleLong(header->ofs_meshes);
+       header->num_vertexarrays = LittleLong(header->num_vertexarrays);
+       header->num_vertexes = LittleLong(header->num_vertexes);
+       header->ofs_vertexarrays = LittleLong(header->ofs_vertexarrays);
+       header->num_triangles = LittleLong(header->num_triangles);
+       header->ofs_triangles = LittleLong(header->ofs_triangles);
+       header->ofs_neighbors = LittleLong(header->ofs_neighbors);
+       header->num_joints = LittleLong(header->num_joints);
+       header->ofs_joints = LittleLong(header->ofs_joints);
+       header->ofs_inversebasepose = LittleLong(header->ofs_inversebasepose);
+       header->num_poses = LittleLong(header->num_poses);
+       header->ofs_poses = LittleLong(header->ofs_poses);
+       header->num_anims = LittleLong(header->num_anims);
+       header->ofs_anims = LittleLong(header->ofs_anims);
+       header->num_frames = LittleLong(header->num_frames);
+       header->num_framechannels = LittleLong(header->num_framechannels);
+       header->ofs_frames = LittleLong(header->ofs_frames);
+       header->num_comment = LittleLong(header->num_comment);
+       header->ofs_comment = LittleLong(header->ofs_comment);
+       header->num_extensions = LittleLong(header->num_extensions);
+       header->ofs_extensions = LittleLong(header->ofs_extensions);
+
+       if (header->num_triangles < 1 || header->num_vertexes < 3 || header->num_vertexarrays < 1 || header->num_meshes < 1)
+       {
+               Con_Printf("%s has no geometry\n", loadmodel->name);
+               return;
+       }
+       if (header->num_frames < 1 || header->num_anims < 1)
+       {
+               Con_Printf("%s has no animations\n", loadmodel->name);
+               return;
+       }
+
+       for (i = 0;i < (int)header->num_vertexarrays;i++)
+       {
+               iqmvertexarray_t *va = (iqmvertexarray_t *)(pbase + header->ofs_vertexarrays);
+               va->type = LittleLong(va->type);
+               va->flags = LittleLong(va->flags);
+               va->format = LittleLong(va->format);
+               va->size = LittleLong(va->size);
+               va->offset = LittleLong(va->offset);
+               switch (va->type)
+               {
+               case IQM_POSITION:
+                       if (va->format == IQM_FLOAT && va->size == 3)
+                               vposition = (float *)(pbase + va->offset);
+                       break;
+               case IQM_TEXCOORD:
+                       if (va->format == IQM_FLOAT && va->size == 2)
+                               vtexcoord = (float *)(pbase + va->offset);
+                       break;
+               case IQM_NORMAL:
+                       if (va->format == IQM_FLOAT && va->size == 3)
+                               vnormal = (float *)(pbase + va->offset);
+                       break;
+               case IQM_TANGENT:
+                       if (va->format == IQM_FLOAT && va->size == 4)
+                               vtangent = (float *)(pbase + va->offset);
+                       break;
+               case IQM_BLENDINDEXES:
+                       if (va->format == IQM_UBYTE && va->size == 4)
+                               vblendindexes = (unsigned char *)(pbase + va->offset);
+                       break;
+               case IQM_BLENDWEIGHTS:
+                       if (va->format == IQM_UBYTE && va->size == 4)
+                               vblendweights = (unsigned char *)(pbase + va->offset);
+                       break;
+               }
+       }
+       if (!vposition || !vtexcoord || !vblendindexes || !vblendweights)
+       {
+               Con_Printf("%s is missing vertex array data\n", loadmodel->name);
+               return;
+       }
+
+       text = header->num_text && header->ofs_text ? (const char *)(pbase + header->ofs_text) : "";
+
+       loadmodel->AnimateVertices = Mod_Skeletal_AnimateVertices;
+       loadmodel->DrawSky = NULL;
+       loadmodel->DrawAddWaterPlanes = NULL;
+       loadmodel->Draw = R_Q1BSP_Draw;
+       loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
+       loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
+       loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
+       loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
+       loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
+       loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
+       loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
+       loadmodel->DrawLight = R_Q1BSP_DrawLight;
+       loadmodel->TraceBox = Mod_MDLMD2MD3_TraceBox;
+       loadmodel->TraceLine = Mod_MDLMD2MD3_TraceLine;
+       loadmodel->PointSuperContents = NULL;
+
+       // load external .skin files if present
+       skinfiles = Mod_LoadSkinFiles();
+       if (loadmodel->numskins < 1)
+               loadmodel->numskins = 1;
+
+       loadmodel->numframes = header->num_frames;
+       loadmodel->num_bones = header->num_joints;
+       loadmodel->num_poses = loadmodel->numframes;
+       loadmodel->nummodelsurfaces = loadmodel->num_surfaces = header->num_meshes;
+       loadmodel->num_textures = loadmodel->num_surfaces * loadmodel->numskins;
+       loadmodel->num_texturesperskin = loadmodel->num_surfaces;
+
+       meshvertices = header->num_vertexes;
+       meshtriangles = header->num_triangles;
+
+       // do most allocations as one merged chunk
+       data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(msurface_t) + loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + meshtriangles * sizeof(int[3]) + (meshvertices <= 65536 ? meshtriangles * sizeof(unsigned short[3]) : 0) + meshtriangles * sizeof(int[3]) + meshvertices * (sizeof(float[14]) + sizeof(unsigned short)) + loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]) + loadmodel->num_bones * sizeof(float[12]) + loadmodel->numskins * sizeof(animscene_t) + loadmodel->num_bones * sizeof(aliasbone_t) + loadmodel->numframes * sizeof(animscene_t));
+       loadmodel->data_surfaces = (msurface_t *)data;data += loadmodel->num_surfaces * sizeof(msurface_t);
+       loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
+       loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
+       loadmodel->surfmesh.num_vertices = meshvertices;
+       loadmodel->surfmesh.num_triangles = meshtriangles;
+       loadmodel->surfmesh.data_element3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+       loadmodel->surfmesh.data_neighbor3i = (int *)data;data += meshtriangles * sizeof(int[3]);
+       loadmodel->surfmesh.data_vertex3f = (float *)data;data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_svector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_tvector3f = (float *)data;data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_normal3f = (float *)data;data += meshvertices * sizeof(float[3]);
+       loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += meshvertices * sizeof(float[2]);
+       loadmodel->data_baseboneposeinverse = (float *)data;data += loadmodel->num_bones * sizeof(float[12]);
+       loadmodel->skinscenes = (animscene_t *)data;data += loadmodel->numskins * sizeof(animscene_t);
+       loadmodel->data_bones = (aliasbone_t *)data;data += loadmodel->num_bones * sizeof(aliasbone_t);
+       loadmodel->animscenes = (animscene_t *)data;data += loadmodel->numframes * sizeof(animscene_t);
+       loadmodel->surfmesh.num_blends = 0;
+       loadmodel->surfmesh.blends = (unsigned short *)data;data += meshvertices * sizeof(unsigned short);
+       if (meshvertices <= 65536)
+               loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += meshtriangles * sizeof(unsigned short[3]);
+       loadmodel->data_poses6s = (short *)data;data += loadmodel->num_poses * loadmodel->num_bones * sizeof(short[6]);
+       loadmodel->surfmesh.data_blendweights = (blendweights_t *)Mem_Alloc(loadmodel->mempool, meshvertices * sizeof(blendweights_t));
+
+       for (i = 0;i < loadmodel->numskins;i++)
+       {
+               loadmodel->skinscenes[i].firstframe = i;
+               loadmodel->skinscenes[i].framecount = 1;
+               loadmodel->skinscenes[i].loop = true;
+               loadmodel->skinscenes[i].framerate = 10;
+       }
+
+       // load the bone info
+       joint = (iqmjoint_t *) (pbase + header->ofs_joints);
+       for (i = 0;i < loadmodel->num_bones;i++)
+       {
+               joint[i].name = LittleLong(joint[i].name);
+               joint[i].parent = LittleLong(joint[i].parent);
+               for (j = 0;j < 3;j++)
+               {
+                       joint[i].origin[j] = LittleFloat(joint[i].origin[j]);
+                       joint[i].rotation[j] = LittleFloat(joint[i].rotation[j]);
+               }
+               strlcpy(loadmodel->data_bones[i].name, &text[joint[i].name], sizeof(loadmodel->data_bones[i].name));
+               loadmodel->data_bones[i].parent = joint[i].parent;
+               if (loadmodel->data_bones[i].parent >= i)
+                       Host_Error("%s bone[%i].parent >= %i", loadmodel->name, i, i);
+       }
+
+       // set up the animscenes based on the anims
+       anim = (iqmanim_t *) (pbase + header->ofs_anims);
+       for (i = 0;i < (int)header->num_anims;i++)
+       {
+               anim[i].name = LittleLong(anim[i].name);
+               anim[i].first_frame = LittleLong(anim[i].first_frame);
+               anim[i].num_frames = LittleLong(anim[i].num_frames);
+               anim[i].framerate = LittleLong(anim[i].framerate);
+               anim[i].flags = LittleLong(anim[i].flags);
+               for (j = anim[i].first_frame;j < (int)(anim[i].first_frame + anim[i].num_frames);j++)
+               {
+                       dpsnprintf(loadmodel->animscenes[j].name, sizeof(loadmodel->animscenes[i].name), "%s_%d", &text[anim[i].name], j - anim[i].first_frame);
+                       loadmodel->animscenes[j].firstframe = j;
+                       loadmodel->animscenes[j].framecount = 1;
+                       loadmodel->animscenes[j].loop = true;
+                       loadmodel->animscenes[j].framerate = 10;
+               }
+       }
+       
+       pose = (iqmpose_t *) (pbase + header->ofs_poses);
+       biggestorigin = 0;
+       for (i = 0;i < (int)header->num_poses;i++)
+       {
+               pose[i].parent = LittleLong(pose[i].parent);
+               pose[i].channelmask = LittleLong(pose[i].channelmask);
+               for (j = 0;j < 6;j++)
+               {
+                       pose[i].channeloffset[j] = LittleFloat(pose[i].channeloffset[j]);
+                       pose[i].channelscale[j] = LittleFloat(pose[i].channelscale[j]);
+               }
+               biggestorigin = max(biggestorigin, pose[i].channeloffset[0] + 0xFFFF*pose[i].channelscale[0]);
+               biggestorigin = max(biggestorigin, pose[i].channeloffset[1] + 0xFFFF*pose[i].channelscale[1]);
+               biggestorigin = max(biggestorigin, pose[i].channeloffset[2] + 0xFFFF*pose[i].channelscale[2]);
+       }
+       loadmodel->num_posescale = biggestorigin / 32767.0f;
+       loadmodel->num_poseinvscale = 1.0f / loadmodel->num_posescale;
+
+       // load the pose data
+       framedata = (unsigned short *) (pbase + header->ofs_frames);
+       for (i = 0, k = 0;i < (int)header->num_frames;i++)      
+       {
+               for (j = 0;j < (int)header->num_poses;j++, k++)
+               {
+                       loadmodel->data_poses6s[k*6 + 0] = loadmodel->num_poseinvscale * (pose[j].channeloffset[0] + (pose[j].channelmask&1 ? *framedata++ * pose[j].channelscale[0] : 0));
+                       loadmodel->data_poses6s[k*6 + 1] = loadmodel->num_poseinvscale * (pose[j].channeloffset[1] + (pose[j].channelmask&2 ? *framedata++ * pose[j].channelscale[1] : 0));
+                       loadmodel->data_poses6s[k*6 + 2] = loadmodel->num_poseinvscale * (pose[j].channeloffset[2] + (pose[j].channelmask&4 ? *framedata++ * pose[j].channelscale[2] : 0));
+                       loadmodel->data_poses6s[k*6 + 3] = 32767.0f * (pose[j].channeloffset[3] + (pose[j].channelmask&8 ? *framedata++ * pose[j].channelscale[3] : 0));
+                       loadmodel->data_poses6s[k*6 + 4] = 32767.0f * (pose[j].channeloffset[4] + (pose[j].channelmask&16 ? *framedata++ * pose[j].channelscale[4] : 0));
+                       loadmodel->data_poses6s[k*6 + 5] = 32767.0f * (pose[j].channeloffset[5] + (pose[j].channelmask&32 ? *framedata++ * pose[j].channelscale[5] : 0));
+               }
+       }
+
+       if (header->ofs_inversebasepose)
+       {
+               inversebasepose = (const float *) (pbase + header->ofs_inversebasepose);
+               for (i = 0;i < 12*(int)header->num_poses;j++)   
+                       loadmodel->data_baseboneposeinverse[i] = LittleFloat(inversebasepose[i]);
+       }
+       // load triangle data
+       inelements = (const int *) (pbase + header->ofs_triangles);
+       outelements = loadmodel->surfmesh.data_element3i;
+       for (i = 0;i < (int)header->num_triangles;i++)
+       {
+               outelements[0] = LittleLong(inelements[0]);             
+               outelements[1] = LittleLong(inelements[1]);
+               outelements[2] = LittleLong(inelements[2]);
+               outelements += 3;
+               inelements += 3;
+       }
+       Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, header->num_vertexes, __FILE__, __LINE__);
+
+       if (header->ofs_neighbors)
+       {
+               inelements = (const int *) (pbase + header->ofs_neighbors);
+               outelements = loadmodel->surfmesh.data_neighbor3i;
+               for (i = 0;i < (int)header->num_triangles;i++)
+               {
+                       outelements[0] = LittleLong(inelements[0]);
+                       outelements[1] = LittleLong(inelements[1]);
+                       outelements[2] = LittleLong(inelements[2]);
+                       outelements += 3;
+                       inelements += 3;
+               }
+       }
+
+       // load vertex data
+       outtexcoord = loadmodel->surfmesh.data_texcoordtexture2f;
+       for (i = 0;i < (int)header->num_vertexes;i++)
+       {
+               outtexcoord[0] = LittleFloat(vtexcoord[0]);
+               outtexcoord[1] = LittleFloat(vtexcoord[1]);
+               vtexcoord += 2;
+               outtexcoord += 2;
+       }
+
+       if(vnormal)
+       {
+               outnormal = loadmodel->surfmesh.data_normal3f;
+               for (i = 0;i < (int)header->num_vertexes;i++)
+               {
+                       outnormal[0] = LittleFloat(vnormal[0]);
+                       outnormal[1] = LittleFloat(vnormal[1]);
+                       outnormal[2] = LittleFloat(vnormal[2]);
+                       vnormal += 3;
+                       outnormal += 3;
+               }
+       }
+
+       if(vnormal && vtangent)
+       {
+               outnormal = loadmodel->surfmesh.data_normal3f;
+               outsvector = loadmodel->surfmesh.data_svector3f;
+               outtvector = loadmodel->surfmesh.data_tvector3f;
+               for (i = 0;i < (int)header->num_vertexes;i++)
+               {
+                       outsvector[0] = LittleFloat(vtangent[0]);
+                       outsvector[1] = LittleFloat(vtangent[1]);
+                       outsvector[2] = LittleFloat(vtangent[2]);
+                       if(LittleFloat(vtangent[3]) < 0)
+                               CrossProduct(outsvector, outnormal, outtvector);
+                       else
+                               CrossProduct(outnormal, outsvector, outtvector);
+                       vtangent += 4;
+                       outnormal += 3;
+                       outsvector += 3;
+                       outtvector += 3;
+               }
+       }
+
+       for (i = 0; i < (int)header->num_vertexes;i++)
+       {
+               blendweights_t weights;
+               memcpy(weights.index, vblendindexes + i*4, 4);
+               memcpy(weights.influence, vblendweights + i*4, 4);
+               loadmodel->surfmesh.blends[j] = Mod_Skeletal_AddBlend(loadmodel, &weights);
+       }
+
+       // load meshes
+       mesh = (iqmmesh_t *) (pbase + header->ofs_meshes);
+       for (i = 0;i < (int)header->num_meshes;i++)
+       {
+               msurface_t *surface;
+
+               mesh[i].name = LittleLong(mesh[i].name);
+               mesh[i].material = LittleLong(mesh[i].material);
+               mesh[i].first_vertex = LittleLong(mesh[i].first_vertex);
+               mesh[i].num_vertexes = LittleLong(mesh[i].num_vertexes);
+               mesh[i].first_triangle = LittleLong(mesh[i].first_triangle);
+               mesh[i].num_triangles = LittleLong(mesh[i].num_triangles);
+
+               loadmodel->sortedmodelsurfaces[i] = i;
+               surface = loadmodel->data_surfaces + i;
+               surface->texture = loadmodel->data_textures + i;
+               surface->num_firsttriangle = mesh[i].first_triangle;
+               surface->num_triangles = mesh[i].num_triangles;
+               surface->num_firstvertex = mesh[i].first_vertex;
+               surface->num_vertices = mesh[i].num_vertexes;
+
+               Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + i, skinfiles, &text[mesh[i].name], &text[mesh[i].material]);
+       }
+
+       Mod_FreeSkinFiles(skinfiles);
+       Mod_MakeSortedSurfaces(loadmodel);
+
+       // compute all the mesh information that was not loaded from the file
+       if (loadmodel->surfmesh.data_element3s)
+               for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
+                       loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
+       if (!header->ofs_inversebasepose)
+               Mod_BuildBaseBonePoses();
+       if (!vnormal)
+               Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, true);
+       if (!vnormal || !vtangent)
+               Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, true);
+       if (!header->ofs_neighbors)
+               Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
+       Mod_Alias_CalculateBoundingBox();
+
+       loadmodel->surfmesh.isanimated = loadmodel->numframes > 1 || loadmodel->animscenes[0].framecount > 1;
+
+       if (!loadmodel->surfmesh.isanimated)
+       {
+               Mod_MakeCollisionBIH(loadmodel, true);
+               loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
+               loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
+               loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
+               loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
+       }
+}
+
+                       
index 846755e..a756488 100644 (file)
@@ -230,6 +230,8 @@ aliasbone_t;
 
 #include "model_psk.h"
 
+#include "model_iqm.h"
+
 // for decoding md3 model latlong vertex normals
 extern float mod_md3_sin[320];
 
diff --git a/model_iqm.h b/model_iqm.h
new file mode 100644 (file)
index 0000000..89701e8
--- /dev/null
@@ -0,0 +1,101 @@
+#ifndef __MODEL_IQM_H__
+#define __MODEL_IQM_H__
+
+typedef struct iqmheader_s
+{
+       char id[16];
+       unsigned int version;
+       unsigned int filesize;
+       unsigned int flags;
+       unsigned int num_text, ofs_text;
+       unsigned int num_meshes, ofs_meshes;
+       unsigned int num_vertexarrays, num_vertexes, ofs_vertexarrays;
+       unsigned int num_triangles, ofs_triangles, ofs_neighbors;
+       unsigned int num_joints, ofs_joints, ofs_inversebasepose;
+       unsigned int num_poses, ofs_poses;
+       unsigned int num_anims, ofs_anims;
+       unsigned int num_frames, num_framechannels, ofs_frames;
+       unsigned int num_comment, ofs_comment;
+       unsigned int num_extensions, ofs_extensions;
+} 
+iqmheader_t;
+
+typedef struct iqmmesh_s
+{
+       unsigned int name;
+       unsigned int material;
+       unsigned int first_vertex, num_vertexes;
+       unsigned int first_triangle, num_triangles;
+}
+iqmmesh_t;
+
+#define IQM_POSITION       0
+#define IQM_TEXCOORD        1
+#define IQM_NORMAL          2
+#define IQM_TANGENT         3
+#define IQM_BLENDINDEXES    4
+#define IQM_BLENDWEIGHTS    5
+#define IQM_COLOR              6
+#define IQM_CUSTOM          0x10
+
+#define IQM_BYTE    0
+#define IQM_UBYTE   1
+#define IQM_SHORT   2
+#define IQM_USHORT  3
+#define IQM_INT            4
+#define IQM_UINT    5
+#define IQM_HALF    6
+#define IQM_FLOAT   7
+#define IQM_DOUBLE  8
+
+typedef struct iqmtriangle_s
+{
+       unsigned int vertex[3];
+}
+iqmtriangle_t;
+
+typedef struct iqmjoint_s
+{
+       unsigned int name;
+       signed int parent;
+       float origin[3], rotation[3];
+}
+iqmjoint_t;
+
+typedef struct iqmpose_s
+{
+       signed int parent;
+       unsigned int channelmask;
+       float channeloffset[6], channelscale[6];
+}
+iqmpose_t;
+
+typedef struct iqmanim_s
+{
+       unsigned int name;
+       unsigned int first_frame, num_frames;
+       unsigned int framerate;
+       unsigned int flags;
+}
+iqmanim_t;
+
+typedef struct iqmvertexarray_s
+{
+       unsigned int type;
+       unsigned int flags;
+       unsigned int format;
+       unsigned int size;
+       unsigned int offset;
+}
+iqmvertexarray_t;
+
+typedef struct iqmextension_s
+{
+    unsigned int name;
+    unsigned int num_data, ofs_data;
+    unsigned int ofs_extensions; // pointer to next extension
+}
+iqmextension_t;
+
+#endif
+
index 0674e72..71ae765 100644 (file)
@@ -458,7 +458,7 @@ dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk)
                num = LittleLong(*((int *)buf));
                // call the apropriate loader
                loadmodel = mod;
-                    if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend);
+               if (!strcasecmp(FS_FileExtension(mod->name), "obj")) Mod_OBJ_Load(mod, buf, bufend);
                else if (!memcmp(buf, "IDPO", 4)) Mod_IDP0_Load(mod, buf, bufend);
                else if (!memcmp(buf, "IDP2", 4)) Mod_IDP2_Load(mod, buf, bufend);
                else if (!memcmp(buf, "IDP3", 4)) Mod_IDP3_Load(mod, buf, bufend);
@@ -468,6 +468,7 @@ dp_model_t *Mod_LoadModel(dp_model_t *mod, qboolean crash, qboolean checkdisk)
                else if (!memcmp(buf, "ZYMOTICMODEL", 12)) Mod_ZYMOTICMODEL_Load(mod, buf, bufend);
                else if (!memcmp(buf, "DARKPLACESMODEL", 16)) Mod_DARKPLACESMODEL_Load(mod, buf, bufend);
                else if (!memcmp(buf, "ACTRHEAD", 8)) Mod_PSKMODEL_Load(mod, buf, bufend);
+               else if (!memcmp(buf, "INTERQUAKEMODEL", 16)) Mod_INTERQUAKEMODEL_Load(mod, buf, bufend);
                else if (strlen(mod->name) >= 4 && !strcmp(mod->name + strlen(mod->name) - 4, ".map")) Mod_MAP_Load(mod, buf, bufend);
                else if (num == BSPVERSION || num == 30) Mod_Q1BSP_Load(mod, buf, bufend);
                else Con_Printf("Mod_LoadModel: model \"%s\" is of unknown/unsupported type\n", mod->name);
index d19c71b..e02b49e 100644 (file)
@@ -1143,6 +1143,7 @@ void Mod_DARKPLACESMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
 void Mod_PSKMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
 void Mod_IDSP_Load(dp_model_t *mod, void *buffer, void *bufferend);
 void Mod_IDS2_Load(dp_model_t *mod, void *buffer, void *bufferend);
+void Mod_INTERQUAKEMODEL_Load(dp_model_t *mod, void *buffer, void *bufferend);
 
 #endif // MODEL_SHARED_H