remove r_motionblur_debug, and replace with showblur which has been added to sbar.c
authorsamual <samual@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 13 Sep 2009 15:23:25 +0000 (15:23 +0000)
committersamual <samual@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 13 Sep 2009 15:23:25 +0000 (15:23 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9189 d7cf8633-e32d-0410-b094-e92efae38249

client.h
gl_rmain.c
sbar.c

index a8ed834..fc13bae 100644 (file)
--- a/client.h
+++ b/client.h
@@ -893,6 +893,9 @@ typedef struct client_state_s
        // fade var for fading while dead
        float deathfade;
 
+       // motionblur alpha level variable
+       float motionbluralpha;
+
        // copy of realtime from last recieved message, for net trouble icon
        float last_received_message;
 
index 23351c7..32014b3 100644 (file)
@@ -43,7 +43,6 @@ cvar_t r_motionblur_bmin = {CVAR_SAVE, "r_motionblur_bmin", "0.5", "velocity at
 cvar_t r_motionblur_vcoeff = {CVAR_SAVE, "r_motionblur_vcoeff", "0.05", "sliding average reaction time for velocity"};
 cvar_t r_motionblur_maxblur = {CVAR_SAVE, "r_motionblur_maxblur", "0.88", "cap for motionblur alpha value"};
 cvar_t r_motionblur_randomize = {CVAR_SAVE, "r_motionblur_randomize", "0.1", "randomizing coefficient to workaround ghosting"};
-cvar_t r_motionblur_debug = {0, "r_motionblur_debug", "0", "outputs current motionblur alpha value"};
 
 cvar_t r_animcache = {CVAR_SAVE, "r_animcache", "1", "cache animation frames to save CPU usage, primarily optimizes shadows and reflections"};
 
@@ -2408,7 +2407,6 @@ void GL_Main_Init(void)
        Cvar_RegisterVariable(&r_motionblur_randomize);
        Cvar_RegisterVariable(&r_damageblur);
        Cvar_RegisterVariable(&r_animcache);
-       Cvar_RegisterVariable(&r_motionblur_debug);
        Cvar_RegisterVariable(&r_depthfirst);
        Cvar_RegisterVariable(&r_useinfinitefarclip);
        Cvar_RegisterVariable(&r_nearclip);
@@ -3772,22 +3770,21 @@ static void R_BlendView(void)
 
                if(!R_Stereo_Active() && (r_motionblur.value > 0 || r_damageblur.value > 0))
                {  
-                       // declare alpha variable
-                       float a;
+                       // declare variables
                        float speed;
                        static float avgspeed;
 
                        speed = VectorLength(cl.movement_velocity);
 
-                       a = bound(0, (cl.time - cl.oldtime) / max(0.001, r_motionblur_vcoeff.value), 1);
-                       avgspeed = avgspeed * (1 - a) + speed * a;
+                       cl.motionbluralpha = bound(0, (cl.time - cl.oldtime) / max(0.001, r_motionblur_vcoeff.value), 1);
+                       avgspeed = avgspeed * (1 - cl.motionbluralpha) + speed * cl.motionbluralpha;
 
                        speed = (avgspeed - r_motionblur_vmin.value) / max(1, r_motionblur_vmax.value - r_motionblur_vmin.value);
                        speed = bound(0, speed, 1);
                        speed = speed * (1 - r_motionblur_bmin.value) + r_motionblur_bmin.value;
 
                        // calculate values into a standard alpha
-                       a = 1 - exp(-
+                       cl.motionbluralpha = 1 - exp(-
                                        (
                                         (r_motionblur.value * speed / 80)
                                         +
@@ -3797,18 +3794,14 @@ static void R_BlendView(void)
                                        max(0.0001, cl.time - cl.oldtime) // fps independent
                                   );
 
-                       a *= lhrandom(1 - r_motionblur_randomize.value, 1 + r_motionblur_randomize.value);
-                       a = bound(0, a, r_motionblur_maxblur.value);
-
-                       // developer debug of current value
-                       if (r_motionblur_debug.value) { Con_Printf("blur alpha = %f\n", a); }
-
+                       cl.motionbluralpha *= lhrandom(1 - r_motionblur_randomize.value, 1 + r_motionblur_randomize.value);
+                       cl.motionbluralpha = bound(0, cl.motionbluralpha, r_motionblur_maxblur.value);
                        // apply the blur
-                       if (a > 0)
+                       if (cl.motionbluralpha > 0)
                        {
                                R_SetupGenericShader(true);
                                GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-                               GL_Color(1, 1, 1, a); // to do: add color changing support for damage blur
+                               GL_Color(1, 1, 1, cl.motionbluralpha);
                                R_Mesh_TexBind(0, R_GetTexture(r_bloomstate.texture_screen));
                                R_Mesh_TexCoordPointer(0, 2, r_bloomstate.screentexcoord2f, 0, 0);
                                R_Mesh_Draw(0, 4, 0, 2, NULL, polygonelements, 0, 0);
diff --git a/sbar.c b/sbar.c
index d98a448..d93f030 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -90,6 +90,7 @@ cachepic_t *sb_finale;
 
 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
 cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
@@ -378,6 +379,7 @@ void Sbar_Init (void)
        Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
        Cvar_RegisterVariable(&showfps);
        Cvar_RegisterVariable(&showsound);
+       Cvar_RegisterVariable(&showblur);
        Cvar_RegisterVariable(&showspeed);
        Cvar_RegisterVariable(&showtopspeed);
        Cvar_RegisterVariable(&showtime);
@@ -1096,6 +1098,7 @@ void Sbar_ShowFPS(void)
        char timestring[32];
        char datestring[32];
        char speedstring[32];
+       char blurstring[32];
        char topspeedstring[48];
        qboolean red = false;
        soundstring[0] = 0;
@@ -1103,6 +1106,7 @@ void Sbar_ShowFPS(void)
        timestring[0] = 0;
        datestring[0] = 0;
        speedstring[0] = 0;
+       blurstring[0] = 0;
        topspeedstring[0] = 0;
        if (showfps.integer)
        {
@@ -1137,6 +1141,8 @@ void Sbar_ShowFPS(void)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
        if (showdate.integer)
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+       if (showblur.integer)
+               dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
        if (showsound.integer)
                dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
        if (showspeed.integer || showtopspeed.integer)
@@ -1175,11 +1181,11 @@ void Sbar_ShowFPS(void)
                        time(&current_time);
                }
        }
-       if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0] || topspeedstring[0])
+       if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0])
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((soundstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
+               fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
                //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
                fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
@@ -1228,6 +1234,13 @@ void Sbar_ShowFPS(void)
                        DrawQ_String_Font(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
+               if (blurstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(blurstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
        }
 }